31 lines
574 B
C#
31 lines
574 B
C#
using UnityEngine;
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public class BackgroundMusic : MonoBehaviour
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{
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private static BackgroundMusic backgroundMusic;
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void Awake()
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{
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if(backgroundMusic == null)
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{
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backgroundMusic = this;
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DontDestroyOnLoad(backgroundMusic);
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}
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else
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{
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Destroy(gameObject);
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}
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}
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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