30 lines
615 B
C#
30 lines
615 B
C#
using UnityEngine;
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public class Obstacle : MonoBehaviour
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{
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private GameObject Player;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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Player = GameObject.FindGameObjectWithTag("Player");
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if(other.tag=="Border")
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{
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Destroy(gameObject);
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}
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else if(other.tag == "Player")
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{
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Destroy(Player.gameObject);
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}
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}
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}
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