19 lines
460 B
C#
19 lines
460 B
C#
using UnityEngine;
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public class background_b : MonoBehaviour
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{
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public float background_bSpeed;
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public Renderer backgroundRenderer;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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backgroundRenderer.material.mainTextureOffset += new Vector2(background_bSpeed * Time.deltaTime, 0f);
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}
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}
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