36 lines
895 B
C#
36 lines
895 B
C#
using UnityEngine;
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using UnityEngine.UI;
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public class ScoreManager : MonoBehaviour
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{
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public Text scoreText;
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public Text scoreTextGameover;
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private float score;
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public Text highscoretext;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if(GameObject.FindGameObjectWithTag("Player") != null)
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{
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score += 1 * Time.deltaTime;
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scoreText.text = ((int)score).ToString();
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scoreTextGameover.text = scoreText.text;
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}
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float highscore = PlayerPrefs.GetFloat("highscore");
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highscoretext.text = highscore.ToString();
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if(score > highscore)
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{
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PlayerPrefs.SetFloat("highscore", score);
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PlayerPrefs.Save();
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}
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}
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}
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