CoronaRun/Assets/texture/pause.cs
2025-01-21 12:39:27 +05:30

29 lines
472 B
C#

using UnityEngine;
public class pause : MonoBehaviour
{
public void play()
{
Time.timeScale = 1;
}
public void Pause()
{
Time.timeScale = 0;
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void exitbutton()
{
Application.Quit();
}
}