using UnityEngine; public class Ghost_Eye : MonoBehaviour { public SpriteRenderer spriteRenderer{ get;private set;} public Movement movement {get; private set;} public Sprite up; public Sprite down; public Sprite left; public Sprite right; private void Awake() { this.spriteRenderer = GetComponent(); this.movement = GetComponentInParent(); } private void Update() { if(this.movement.direction == Vector2.up) { this.spriteRenderer.sprite = this.up; }else if(this.movement.direction == Vector2.down) { this.spriteRenderer.sprite = this.down; }else if(this.movement.direction == Vector2.left) { this.spriteRenderer.sprite = this.left; }else if(this.movement.direction == Vector2.right) { this.spriteRenderer.sprite = this.right; } } }