using System.Collections.Generic; using UnityEngine; public class Nodes : MonoBehaviour { public LayerMask obstacleLayer; public List availableDirections { get; private set;} private void Start() { this.availableDirections = new List(); checkAvailableDirection(Vector2.up); checkAvailableDirection(Vector2.down); checkAvailableDirection(Vector2.left); checkAvailableDirection(Vector2.right); } private void checkAvailableDirection(Vector2 direction) { RaycastHit2D hit = Physics2D.BoxCast(this.transform.position, Vector2.one * 0.5f, 0.0f, direction, 1.0f, this.obstacleLayer); if(hit.collider == null) { this.availableDirections.Add(direction); } } }