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@ -1,19 +1,22 @@
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using Unity.VisualScripting;
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{
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public Text CurrentSCoreText;
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public GameObject gameOverScreen;
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[ContextMenu("Increase Score")]
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public void addScore(int ScoreToAdd)
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void Start ()
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{
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UpdateHighScore();
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}
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void UpdateHighScore()
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{
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int HighScore = 0;
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if(PlayerPrefs.HasKey("HighScore"))
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{
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@ -26,6 +29,15 @@ public class LogicScript : MonoBehaviour
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}
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HighScoreText.text = HighScore.ToString();
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}
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[ContextMenu("Increase Score")]
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public void addScore(int ScoreToAdd)
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{
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playerScore = playerScore + ScoreToAdd;
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UpdateHighScore();
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}
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public void restartGame()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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|
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Reference in New Issue
Block a user