using UnityEngine; public class Pipemovescript : MonoBehaviour { public float movespeed = 5; public float deadZone = -45; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { transform.position = transform.position + (Vector3.left * movespeed) * Time.deltaTime; if (transform.position.x < deadZone) { Debug.Log("pipe Deleted"); Destroy(gameObject); } } }