This commit is contained in:
pinthra 2025-02-15 14:29:00 +05:30
commit 2e07ff5633
7884 changed files with 4034431 additions and 0 deletions

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// Available at the Unity Asset Store - http://u3d.as/y3X
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CGPROGRAM
#pragma target 3.0
#pragma surface surf StandardSpecular keepalpha addshadow fullforwardshadows
struct Input
{
float2 uv_texcoord;
};
uniform float4 _Color;
uniform sampler2D _MainTex;
uniform float4 _MainTex_ST;
uniform float _Cutoff = 0.5;
void surf( Input i , inout SurfaceOutputStandardSpecular o )
{
float2 uv_MainTex = i.uv_texcoord * _MainTex_ST.xy + _MainTex_ST.zw;
float4 tex2DNode3 = tex2D( _MainTex, uv_MainTex );
o.Albedo = ( _Color * tex2DNode3 ).rgb;
float temp_output_1_0 = 0.0;
float3 temp_cast_1 = (temp_output_1_0).xxx;
o.Specular = temp_cast_1;
o.Smoothness = temp_output_1_0;
o.Alpha = 1;
clip( tex2DNode3.a - _Cutoff );
}
ENDCG
}
Fallback "Diffuse"
CustomEditor "ASEMaterialInspector"
}
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