level selection, ball movement

This commit is contained in:
Sewmina 2025-02-22 10:18:30 +05:30
parent 33b5792be3
commit e72accd535
17 changed files with 19254 additions and 29 deletions

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@ -56,5 +56,5 @@
"temp/": true,
"Temp/": true
},
"dotnet.defaultSolution": "GOING BALLS.sln"
"dotnet.defaultSolution": "going_balls.sln"
}

8210
Assets/Scenes/Level5.unity Normal file

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Assets/Scenes/Level6.unity Normal file

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Assets/Scenes/MainMenu.unity Normal file

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@ -42,8 +42,7 @@ RenderSettings:
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@ -2,6 +2,7 @@ using UnityEngine;
public class BallController : MonoBehaviour
{
float maxSpeed = 10f;
public Rigidbody Rb;
public float Speed;
// Start is called once before the first execution of Update after the MonoBehaviour is created
@ -15,7 +16,8 @@ public class BallController : MonoBehaviour
{
float x = Input.GetAxis("Horizontal");
float y = Input.GetAxis("Vertical");
Rb.AddTorque(Vector3.right * x * Speed);
Rb.AddTorque(Vector3.forward * y * Speed);
Rb.AddTorque(Vector3.right * x * Speed, ForceMode.Acceleration);
Rb.AddTorque(Vector3.forward * y * Speed,ForceMode.Acceleration);
Rb.angularVelocity = Vector3.ClampMagnitude(Rb.angularVelocity, maxSpeed);
}
}

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@ -13,7 +13,7 @@ public class CoinScript : MonoBehaviour
// Update is called once per frame
void Update()
{
transform.Rotate(RotatingSpeed);
transform.Rotate(RotatingSpeed * Time.deltaTime * 5f);
}
void OnTriggerEnter(Collider other)
{

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@ -0,0 +1,13 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenuManager : MonoBehaviour
{
public void LoadLevel(int id){
SceneManager.LoadScene(id);
}
public void Exit(){
Application.Quit();
}
}

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@ -10,7 +10,7 @@
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@ -27,12 +27,12 @@
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@ -79,14 +79,6 @@
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