using System.ComponentModel; using UnityEngine; public class CoinScript : MonoBehaviour { Vector3 startposition; void Start() { startposition = transform.position; } float a; void Update() { a += Time.deltaTime; float sinA = Mathf.Sin(a)+1; transform.position = startposition + new Vector3(0,sinA/2f,0); } private void OnTriggerEnter2D(Collider2D other) { FindObjectOfType().AddCoin(); Destroy(gameObject); } }