using UnityEngine; public class parallaxController : MonoBehaviour { public Transform Player; float prevX; public parallax[] parallaxes; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { float speed = Player.position.x-prevX; prevX = Player.position.x; for(int i =0; i < parallaxes.Length; i++){ parallaxes[i].SpeedMult = speed; } } }