using UnityEngine; public class parallax : MonoBehaviour { public Material material; public float SpeedMult = 1; public float Speed = 10; public float distance = 2; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { material = GetComponent ().sharedMaterial; } // Update is called once per frame void Update() { distance += Time.deltaTime * Speed * SpeedMult; material.SetTextureOffset("_BaseMap",Vector2.right * distance); } }