using UnityEditor.SearchService; using UnityEngine; using UnityEngine.SceneManagement; public class CarController : MonoBehaviour { public float fuel = 1; public float fuelconsumption = 0.1f; public float fuelconsumptionSpeed = 0.1f; public Rigidbody2D carRigidbody; public Rigidbody2D BackTire; public Rigidbody2D FrontTire; public float speed = 20; private float movement; public float CarTorque = 10; public UnityEngine.UI.Image image; public float curSpeed; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { movement = Input.GetAxis("Horizontal"); image.fillAmount = fuel; curSpeed = Mathf.Abs(FrontTire.angularVelocity); } public GameObject gameoverpanel; private void FixedUpdate() { if(fuel>0) { if(curSpeed < 1000){ BackTire . AddTorque(-movement* speed * Time.fixedDeltaTime); FrontTire . AddTorque(-movement* speed * Time.fixedDeltaTime); } carRigidbody.AddTorque(-movement * CarTorque * Time.fixedDeltaTime); }else { gameoverpanel.SetActive(true); } fuel -= fuelconsumption = Mathf.Abs(movement * fuelconsumptionSpeed * Time.deltaTime); } public void Restart() { SceneManager.LoadScene(0); } }