obstacle traffic
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|
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|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 590786743}
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m_Script: {fileID: 11500000, guid: c483aaa5a3e9e2237ab441fef7d1de0e, type: 3}
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--- !u!1 &661231382
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--- !u!1 &661231382
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|
GameObject:
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m_ObjectHideFlags: 0
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|
@ -1107,6 +1269,7 @@ GameObject:
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m_Component:
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- component: {fileID: 661231383}
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- component: {fileID: 661231384}
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@ -1169,6 +1332,29 @@ MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &723299404
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--- !u!1 &723299404
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GameObject:
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m_ObjectHideFlags: 0
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@ -6723,6 +6909,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 1498859630}
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- component: {fileID: 1498859630}
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@ -6762,6 +6949,14 @@ MonoBehaviour:
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- 3.751
|
- 3.751
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||||||
- 7.34
|
- 7.34
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car: {fileID: 504407171}
|
car: {fileID: 504407171}
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|
collisionDetector: {fileID: 590786749}
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||||||
|
impulseSource: {fileID: 1498859631}
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|
trafficVehiclePrefab: {fileID: 1278714955272072240, guid: 2cd19f7ca8acca0588c2ffcfee899097,
|
||||||
|
type: 3}
|
||||||
|
trafficVehicles: []
|
||||||
|
maxTrafficVehicles: 10
|
||||||
|
trafficVehicleSpawnInterval: 5
|
||||||
|
lives: 3
|
||||||
--- !u!4 &1498859630
|
--- !u!4 &1498859630
|
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Transform:
|
Transform:
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m_ObjectHideFlags: 0
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|
@ -6777,6 +6972,59 @@ Transform:
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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--- !u!114 &1498859631
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MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 180ecf9b41d478f468eb3e9083753217, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_ImpulseDefinition:
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|
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||||||
|
m_CustomImpulseShape:
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||||||
|
serializedVersion: 2
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||||||
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m_Curve: []
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||||||
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m_PreInfinity: 2
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|
m_PostInfinity: 2
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||||||
|
m_RotationOrder: 4
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||||||
|
m_ImpulseDuration: 0.2
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m_ImpulseType: 0
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m_DissipationRate: 0.25
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m_RawSignal: {fileID: 0}
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m_AmplitudeGain: 1
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m_FrequencyGain: 1
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||||||
|
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||||||
|
m_Randomize: 1
|
||||||
|
m_TimeEnvelope:
|
||||||
|
m_AttackShape:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Curve: []
|
||||||
|
m_PreInfinity: 2
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|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
m_DecayShape:
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||||||
|
serializedVersion: 2
|
||||||
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m_Curve: []
|
||||||
|
m_PreInfinity: 2
|
||||||
|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
m_AttackTime: 0
|
||||||
|
m_SustainTime: 0.2
|
||||||
|
m_DecayTime: 0.7
|
||||||
|
m_ScaleWithImpact: 1
|
||||||
|
m_HoldForever: 0
|
||||||
|
m_ImpactRadius: 100
|
||||||
|
m_DirectionMode: 0
|
||||||
|
m_DissipationMode: 2
|
||||||
|
m_DissipationDistance: 100
|
||||||
|
m_PropagationSpeed: 343
|
||||||
|
m_DefaultVelocity: {x: 0, y: -1, z: 0}
|
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--- !u!1 &1509633896
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--- !u!1 &1509633896
|
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GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
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|
|
@ -8225,6 +8473,11 @@ PrefabInstance:
|
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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|
- target: {fileID: 8284183663387107483, guid: 2ec69c05c0913d1b19d2df80ea44d31c,
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|
type: 3}
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|
propertyPath: m_Enabled
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value: 1
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objectReference: {fileID: 0}
|
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m_RemovedComponents: []
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m_RemovedComponents: []
|
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m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
|
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m_AddedGameObjects: []
|
m_AddedGameObjects: []
|
||||||
|
|
|
||||||
29
Assets/Scripts/CollisionDetector.cs
Normal file
29
Assets/Scripts/CollisionDetector.cs
Normal file
|
|
@ -0,0 +1,29 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class CollisionDetector : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<string> tagsToDetect;
|
||||||
|
|
||||||
|
public Action<Collider> OnEnter;
|
||||||
|
public Action<Collider> OnExit;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if(tagsToDetect.Contains(other.tag) || tagsToDetect.Count == 0)
|
||||||
|
{
|
||||||
|
OnEnter?.Invoke(other);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if(tagsToDetect.Contains(other.tag) || tagsToDetect.Count == 0)
|
||||||
|
{
|
||||||
|
OnExit?.Invoke(other);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/CollisionDetector.cs.meta
Normal file
11
Assets/Scripts/CollisionDetector.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: c483aaa5a3e9e2237ab441fef7d1de0e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -7,6 +7,10 @@ using static UnityEngine.ParticleSystem;
|
||||||
|
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public static GameManager instance;
|
||||||
|
public void Awake(){
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
public static float movespeed = 0f;
|
public static float movespeed = 0f;
|
||||||
public float acceleration = 5;
|
public float acceleration = 5;
|
||||||
|
|
||||||
|
|
@ -30,14 +34,22 @@ public class GameManager : MonoBehaviour
|
||||||
public float laneSwitchRotationMultiplier = 0.2f;
|
public float laneSwitchRotationMultiplier = 0.2f;
|
||||||
public float[] laneXs = {-1.5f, 0f, 1.5f};
|
public float[] laneXs = {-1.5f, 0f, 1.5f};
|
||||||
public Transform car;
|
public Transform car;
|
||||||
|
public CollisionDetector collisionDetector;
|
||||||
|
|
||||||
EmissionModule speedLinesEmission;
|
EmissionModule speedLinesEmission;
|
||||||
|
public CinemachineImpulseSource impulseSource;
|
||||||
|
public GameObject trafficVehiclePrefab;
|
||||||
|
public List<GameObject> trafficVehicles = new List<GameObject>();
|
||||||
|
public int maxTrafficVehicles = 10;
|
||||||
|
public float trafficVehicleSpawnInterval = 5f;
|
||||||
|
float trafficVehicleSpawnTimer =0f;
|
||||||
|
|
||||||
float startRotationY;
|
float startRotationY;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
speedLinesEmission = speedLinesEffect.emission;
|
speedLinesEmission = speedLinesEffect.emission;
|
||||||
startRotationY = car.eulerAngles.y;
|
startRotationY = car.eulerAngles.y;
|
||||||
|
collisionDetector.OnEnter += OnTriggerEnter;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|
@ -48,6 +60,24 @@ public class GameManager : MonoBehaviour
|
||||||
|
|
||||||
void Update(){
|
void Update(){
|
||||||
SwitchLanes();
|
SwitchLanes();
|
||||||
|
TrafficVehicleSpawn();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TrafficVehicleSpawn(){
|
||||||
|
trafficVehicleSpawnTimer += Time.deltaTime * movespeed / maxspeed;
|
||||||
|
if(trafficVehicleSpawnTimer >= trafficVehicleSpawnInterval){
|
||||||
|
trafficVehicleSpawnTimer = 0;
|
||||||
|
SpawnNextTrafficVehicle();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpawnNextTrafficVehicle(){
|
||||||
|
trafficVehicles.RemoveAll(item => item == null);
|
||||||
|
|
||||||
|
if(trafficVehicles.Count < maxTrafficVehicles){
|
||||||
|
GameObject trafficVehicle = Instantiate(trafficVehiclePrefab, new Vector3(laneXs[currentLaneId], 0, -500), Quaternion.Euler(0,-90,0));
|
||||||
|
trafficVehicles.Add(trafficVehicle);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
float laneSwitchTime =0;
|
float laneSwitchTime =0;
|
||||||
|
|
@ -105,4 +135,31 @@ float displaySpeed = 0;
|
||||||
speedLinesEmission.rateOverTime = displaySpeed > 100 ? displaySpeed : 0;
|
speedLinesEmission.rateOverTime = displaySpeed > 100 ? displaySpeed : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int lives = 3;
|
||||||
|
|
||||||
|
void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
Debug.Log("OnTriggerEnter: " + other.gameObject.name + " : " + other.gameObject.tag);
|
||||||
|
string objectNameLowered = other.gameObject.name.ToLower();
|
||||||
|
if(objectNameLowered.Contains("section")){
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(objectNameLowered.Contains("player")){
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
movespeed = maxspeed / 10f;
|
||||||
|
lives--;
|
||||||
|
LivesVisualizer.instance.SetLives(lives);
|
||||||
|
impulseSource.GenerateImpulse();
|
||||||
|
|
||||||
|
//Snap to lane
|
||||||
|
car.position = new Vector3(laneXs[currentLaneId], car.position.y, car.position.z);
|
||||||
|
|
||||||
|
if(other.GetComponent<TrafficVehicle>()!=null){
|
||||||
|
Destroy(other.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -5,10 +5,33 @@ using UnityEngine;
|
||||||
public class LivesVisualizer : MonoBehaviour
|
public class LivesVisualizer : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Transform livesParent;
|
public Transform livesParent;
|
||||||
|
public static LivesVisualizer instance;
|
||||||
|
|
||||||
|
public void Awake(){
|
||||||
|
instance = this;
|
||||||
|
SetLives(3);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void SetLives(int lives){
|
public void SetLives(int lives){
|
||||||
for(int i = 0; i < livesParent.childCount; i++){
|
for(int i = 0; i < livesParent.childCount; i++){
|
||||||
livesParent.GetChild(i).gameObject.SetActive(i < lives);
|
bool prevState = livesParent.GetChild(i).gameObject.activeSelf;
|
||||||
|
bool newState = i < lives;
|
||||||
|
if(prevState != newState){
|
||||||
|
StartCoroutine(FlashLife(livesParent.GetChild(i).gameObject,newState));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
float flashDuration = 0.3f;
|
||||||
|
IEnumerator FlashLife(GameObject life, bool state){
|
||||||
|
life.SetActive(state);
|
||||||
|
for(int i=0; i < 4; i++){
|
||||||
|
life.SetActive(!state);
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
life.SetActive(state);
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
}
|
||||||
|
life.SetActive(state);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
20
Assets/Scripts/TrafficVehicle.cs
Normal file
20
Assets/Scripts/TrafficVehicle.cs
Normal file
|
|
@ -0,0 +1,20 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TrafficVehicle : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float speed = 10f;
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
transform.position += new Vector3(0, 0, speed + GameManager.movespeed) * Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if(other.tag.ToLower().Contains("destroy")){
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
11
Assets/Scripts/TrafficVehicle.cs.meta
Normal file
11
Assets/Scripts/TrafficVehicle.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 843f3385775543448a5ac7f3f452567d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -1,6 +1,5 @@
|
||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.boxqkrtm.ide.cursor": "https://github.com/boxqkrtm/com.unity.ide.cursor.git",
|
|
||||||
"com.unity.cinemachine": "2.9.7",
|
"com.unity.cinemachine": "2.9.7",
|
||||||
"com.unity.collab-proxy": "2.9.3",
|
"com.unity.collab-proxy": "2.9.3",
|
||||||
"com.unity.ide.rider": "3.0.37",
|
"com.unity.ide.rider": "3.0.37",
|
||||||
|
|
|
||||||
|
|
@ -1,14 +1,5 @@
|
||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.boxqkrtm.ide.cursor": {
|
|
||||||
"version": "https://github.com/boxqkrtm/com.unity.ide.cursor.git",
|
|
||||||
"depth": 0,
|
|
||||||
"source": "git",
|
|
||||||
"dependencies": {
|
|
||||||
"com.unity.test-framework": "1.1.9"
|
|
||||||
},
|
|
||||||
"hash": "38fecf55e4fd94ccfe58a92ed8ad1a529ba1694e"
|
|
||||||
},
|
|
||||||
"com.unity.burst": {
|
"com.unity.burst": {
|
||||||
"version": "1.8.8",
|
"version": "1.8.8",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user