This commit is contained in:
Sewmina 2025-10-06 12:34:33 +05:30
parent e341b39876
commit 862deacdd6
56 changed files with 158139 additions and 2288 deletions

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# Material Count: 61
newmtl Material
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using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using TMPro;
using UnityEngine;
@ -9,12 +10,15 @@ public class GameManager : MonoBehaviour
public float acceleration = 5;
public float maxspeed = 30f;
public Camera came;
public CinemachineVirtualCamera cam;
public float minFov = 50;
public float maxFov = 90;
public float Distance;
public float max_shake_ferquency = 2f;
public float max_shake_amplitude = 0.08f;
public TMP_Text txtSpeed;
public TMP_Text txtDistance;
public float FovRange => maxFov - minFov;
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float x = (FovRange / maxspeed) * movespeed;
came.fieldOfView = minFov + x;
cam.m_Lens.FieldOfView = minFov + x;
cam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>().m_FrequencyGain = max_shake_ferquency * movespeed / maxspeed;
cam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>().m_AmplitudeGain = max_shake_amplitude * movespeed / maxspeed;
float displaySpeed = movespeed * 2;
txtSpeed.text = displaySpeed.ToString("n0") + " km/h";
Distance += displaySpeed * Time.deltaTime / 3600;
txtDistance.text = Distance.ToString("n2") + " km";
float fontSize = Mathf.Lerp(10f, 15f, movespeed / maxspeed);
txtSpeed.fontSize = fontSize;
txtDistance.fontSize = fontSize;
}
////
/// seconds distance
/// 1 10
///
/// 60 600
///
/// 3600 1
///
/// move fov
/// 0 50
/// 10 63.3
/// 15 70
///
/// 30 90
///
/// 30/10 = 3
/// 40/3 = 13.33
///
/// 40/30 * 10 = 13.33;
///
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{
int randomNumber = Random.Range(0, roadSection.Length);
if(counter == 0){
for(int i=0; i < headroom; i++){
Instantiate(roadSection[Random.Range(0, roadSection.Length)], new Vector3(0, 0, other.transform.position.z + (speed * (i+1))), Quaternion.identity);
for(int i=0; i <= headroom; i++){
Instantiate(roadSection[Random.Range(0, roadSection.Length)], new Vector3(0, 0, other.transform.position.z + (speed * (i))), Quaternion.identity);
}
Destroy(other.transform.parent.gameObject);
}
Instantiate(roadSection[randomNumber], new Vector3(0, 0, other.transform.position.z + (speed * (headroom+1))), Quaternion.identity);
Instantiate(roadSection[randomNumber], new Vector3(0, 0, other.transform.position.z + (speed * (headroom+1))), Quaternion.identity);
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View File

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