using System.Collections; using System.Collections.Generic; using UnityEngine; public class Move : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { transform.position += new Vector3(0, 0, GameManager.movespeed) * Time.deltaTime; } private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Destroy")) { Destroy(gameObject); } } }