#ifndef CUSTOM_LIGHTING_INCLUDED #define CUSTOM_LIGHTING_INCLUDED void CalculateMainLight_float(float3 WorldPos, out float3 Direction, out float3 Color) { #ifdef SHADERGRAPH_PREVIEW Direction = float3(0.5, 0.5, 0); Color = 1; #else Light mainLight = GetMainLight(0); Direction = mainLight.direction; Color = mainLight.color; #endif } #endif