This commit is contained in:
pinthra 2025-03-30 20:12:08 +05:30
commit 9a8e49b524
97 changed files with 11979 additions and 0 deletions

74
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using UnityEngine;
using UnityEngine.UIElements;
public class BallBounces : MonoBehaviour
{
public BallMovement ballMovement;
public ScoreManager scoreManager;
private void Bounce(Collision2D collision)
{
Vector3 ballPosition = transform.position;
Vector3 racketPosition = collision.transform.position;
float racketHeight = collision.collider.bounds.size.y;
float positionX;
if(collision.gameObject.name == "Player_1")
{
positionX = 1;
}else
{
positionX = -1;
}
float positionY = (ballPosition.y - racketPosition.y) / racketHeight;
ballMovement.IncreaselHitcounter();
ballMovement.MoveBall(new Vector2(positionX, positionY));
}
private void OnCollisionEnter2D(Collision2D other)
{
if ( other.gameObject.name == "Player_1" || other.gameObject.name == "Player_2")
{
Bounce(other);
}
if (other.gameObject.name == "Right_Border")
{
scoreManager.Player_1Goal();
ballMovement.Player_1Start = false;
StartCoroutine(ballMovement.Launch());
}else if (other.gameObject.name.Contains("Left"))
{
scoreManager.Player_2Goal();
ballMovement.Player_1Start= true;
StartCoroutine(ballMovement.Launch());
}
}
}

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using System.Collections;
using UnityEngine;
public class BallMovement : MonoBehaviour
{
public float StartSpeed;
public float extraSpeed;
public float maxExtraSpeed;
public bool Player_1Start = true;
private int hitCounter = 0;
private Rigidbody2D rb;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
rb = GetComponent<Rigidbody2D>();
StartCoroutine(Launch());
}
private void RestartBall()
{
rb.linearVelocity = new Vector2(0,0);
transform.position = new Vector2(0,0);
}
public IEnumerator Launch()
{
RestartBall();
hitCounter = 1;
yield return new WaitForSeconds(1);
if (Player_1Start == true)
{
MoveBall(new Vector2(-1 ,0));
}
else
{
MoveBall(new Vector2(1,0));
}
}
public void MoveBall(Vector2 direction)
{
direction = direction.normalized;
float ballSpeed = StartSpeed * hitCounter * extraSpeed;
rb.linearVelocity = direction * ballSpeed;
}
public void IncreaselHitcounter()
{
if ( hitCounter * extraSpeed < maxExtraSpeed)
{
hitCounter ++;
}
}
}

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using UnityEngine;
using UnityEngine.SceneManagement;
public class ChangeScene : MonoBehaviour
{
public void MoveToScene(int sceneID)
{
SceneManager.LoadScene(sceneID);
}
public void Quit()
{
Application.Quit();
}
}

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using UnityEngine;
public class Player_01 : MonoBehaviour
{
public float racketSpeed;
public string Inputname;
private Rigidbody2D rb;
private Vector2 racketDirection;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
float directionY = Input.GetAxisRaw(Inputname);
racketDirection = new Vector2(0,directionY).normalized;
}
private void FixedUpdate()
{
rb.linearVelocity = racketDirection * racketSpeed;
}
}

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using UnityEngine;
public class Player_02 : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class ScoreManager : MonoBehaviour
{
public int scoreToReach;
private int Player_1score = 0;
private int Player_2score = 0;
public Text Player_1scoreText;
public Text Player_2scoreText;
public void Player_1Goal()
{
Player_1score++;
Player_1scoreText.text = Player_1score.ToString();
CheckScore();
}
public void Player_2Goal()
{
Player_2score++;
Player_2scoreText.text = Player_2score.ToString();
CheckScore();
}
private void CheckScore()
{
if (Player_1score == scoreToReach || Player_2score == scoreToReach)
{
SceneManager.LoadScene(2);
}
}
}

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