using System.Collections; using UnityEngine; public class BallMovement : MonoBehaviour { public float StartSpeed; public float extraSpeed; public float maxExtraSpeed; public bool Player_1Start = true; private int hitCounter = 0; private Rigidbody2D rb; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { rb = GetComponent(); StartCoroutine(Launch()); } private void RestartBall() { rb.linearVelocity = new Vector2(0,0); transform.position = new Vector2(0,0); } public IEnumerator Launch() { RestartBall(); hitCounter = 1; yield return new WaitForSeconds(1); if (Player_1Start == true) { MoveBall(new Vector2(-1 ,0)); } else { MoveBall(new Vector2(1,0)); } } public void MoveBall(Vector2 direction) { direction = direction.normalized; float ballSpeed = StartSpeed * hitCounter * extraSpeed; rb.linearVelocity = direction * ballSpeed; } public void IncreaselHitcounter() { if ( hitCounter * extraSpeed < maxExtraSpeed) { hitCounter ++; } } }