using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class ScoreManager : MonoBehaviour { public int scoreToReach; private int Player_1score = 0; private int Player_2score = 0; public Text Player_1scoreText; public Text Player_2scoreText; public void Player_1Goal() { Player_1score++; Player_1scoreText.text = Player_1score.ToString(); CheckScore(); } public void Player_2Goal() { Player_2score++; Player_2scoreText.text = Player_2score.ToString(); CheckScore(); } private void CheckScore() { if (Player_1score == scoreToReach || Player_2score == scoreToReach) { SceneManager.LoadScene(2); } } }