using UnityEngine; public class Asteroid : MonoBehaviour { public float Speed = 0.5f; public Vector3 RotatingSpeed ; float timer; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { transform.Translate(new Vector3(0,-Speed,0), Space.World); transform.Rotate(RotatingSpeed); timer += Time.deltaTime; if(timer>8) { Destroy(gameObject); } } private void OnTriggerEnter2D(Collider2D other) { Destroy(gameObject); if(other.tag == "Player") { FindObjectOfType().GameOver(); } else { FindObjectOfType().AddScore(); } } }