45 lines
1.0 KiB
C#
45 lines
1.0 KiB
C#
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEngine.UI;
|
|
|
|
public class GameManager : MonoBehaviour
|
|
{
|
|
public GameObject prefab;
|
|
public float Limit = 7;
|
|
public float SpawnInterval = 2;
|
|
float timer;
|
|
public GameObject gameOverUI;
|
|
public Text textscore;
|
|
public void AddScore()
|
|
{
|
|
textscore.text = (int.Parse(textscore.text)+1).ToString();
|
|
}
|
|
public void Restart()
|
|
{
|
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
|
}
|
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
void Start()
|
|
{
|
|
|
|
}
|
|
public void GameOver()
|
|
{
|
|
gameOverUI.SetActive(true);
|
|
}
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if(timer < SpawnInterval )
|
|
{
|
|
timer += Time.deltaTime;
|
|
}else
|
|
{
|
|
timer =0;
|
|
|
|
Instantiate (prefab,new Vector3 (Random.Range(-Limit,Limit), transform.position.y),Quaternion.identity);
|
|
}
|
|
}
|
|
}
|