space_shooter/Assets/Scripts/PlayerController.cs
2025-02-28 22:42:44 +05:30

34 lines
886 B
C#

using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float Speed = 1;
public float Limit =7;
public GameObject BulletPrefab;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.Translate(new Vector2 (Input.GetAxis("Horizontal") * Speed * Time.deltaTime,0));
if(transform.position.x <-Limit)
{
transform.position = new Vector3(-Limit,transform.position.y,0);
}
if(transform.position.x >Limit)
{
transform.position =new Vector3( Limit,transform.position.y,0);
}
if(Input.GetKeyDown(KeyCode.Space))
{
Instantiate(BulletPrefab,transform.position,Quaternion.identity);
}
}
}