using TMPro; using UnityEngine; public class Bouncy_Ball : MonoBehaviour { public TMP_Text ScoreText; public GameObject[] livesImage; public float minY = -5.5f; public float maxVelocity = 15f; Rigidbody2D rb; int score = 0; int lives =5; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { rb = GetComponent(); } // Update is called once per frame void Update() { if(transform.position.y < minY) { if(lives <= 0) { GameOver(); }else { transform.position = Vector3.zero; rb.linearVelocity = Vector3.zero; lives--; livesImage[lives].SetActive(false); } } if(rb.linearVelocity.magnitude > maxVelocity) { rb.linearVelocity = Vector3.ClampMagnitude(rb.linearVelocity, maxVelocity); } } private void OnCollisionEnter2D(Collision2D collision) { if(collision.gameObject.CompareTag("Brick")) { Destroy(collision.gameObject); score += 10; ScoreText.text = score.ToString("00000"); } } public void GameOver() { Debug.Log("GameOver"); } }