using UnityEngine; public class Player_Movement : MonoBehaviour { public float Speed = 5; public float maxX =7.5f; float movementHorizontal; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { movementHorizontal = Input.GetAxis("Horizontal"); if((movementHorizontal >0 && transform.position.x -maxX)) { transform.position += Vector3.right * movementHorizontal * Speed*Time.deltaTime; } } }