spawning added

This commit is contained in:
2023-01-23 11:03:36 +05:30
parent eab2c51f63
commit 263feed880
5 changed files with 335 additions and 29 deletions

View File

@@ -23,6 +23,10 @@ public class CameraFollower : MonoBehaviour
void updateFrame(){
if(PlayerController.boosting){
//Add boost here
}
float newX = Mathf.Lerp(transform.position.x, Target.position.x + offset.x, Xsmoothness);
float newY = Mathf.Lerp(transform.position.y, Target.position.y + offset.y, Ysmoothness);
transform.position = new Vector3(newX, newY, transform.position.z);

View File

@@ -5,8 +5,12 @@ using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public Text txt_money;
public float moneyMultiplier = 5;
public Vector3 txtMoneyOffset = Vector2.one;
void Update(){
txt_money.text = "$"+PlayerController.t.position.y.ToString();
txt_money.text = "$"+(PlayerController.t.position.y*moneyMultiplier).ToString("n4");
txt_money.rectTransform.position = Camera.main.WorldToScreenPoint(PlayerController.t.position + txtMoneyOffset);
}
}

View File

@@ -4,9 +4,10 @@ using UnityEngine;
public class OptionsSpawner : MonoBehaviour
{
public static OptionsSpawner instance{get; private set;}
void Awake(){
instance= this;
public static OptionsSpawner instance { get; private set; }
void Awake()
{
instance = this;
}
public Transform optionGood;
public Transform optionBad;
@@ -15,41 +16,60 @@ public class OptionsSpawner : MonoBehaviour
public float SpawnTimer = 5;
float t;
void Update(){
if(!PlayerController.Started){return;}
if(t < SpawnTimer){
void Update()
{
if (!PlayerController.Started) { return; }
if (t < SpawnTimer)
{
t += Time.deltaTime;
}else{
t=0;
}
else
{
t = 0;
float newGoodRate = Random.Range(1.05f, 1.25f);
float newBadRate = Random.Range(0.75f, 0.95f);
float newGoodRate = 1.05f + GetRandomRateDiff();
SpawnGood(newGoodRate);
SpawnBad(newBadRate);
for (int i = 0; i < 2; i++)
{
float newBadRate = 0.95f - GetRandomRateDiff();
SpawnBad(newBadRate);
}
}
}
void SpawnGood(float rate, Vector3? position = null){
if(position ==null){
position = PlayerController.t.position + new Vector3(PlayerController.t.right.x * Random.Range(SpawnDistanceMin.x,SpawnDistanceMax.x), PlayerController.t.right.y * Random.Range(SpawnDistanceMin.y, SpawnDistanceMax.y));
float GetRandomRateDiff()
{
float newRandom = Random.Range(1f, 100f);
return 1- Mathf.Sqrt(newRandom) / 10f;
}
void SpawnGood(float rate, Vector3? position = null)
{
if (position == null)
{
position = PlayerController.t.position + new Vector3(PlayerController.t.right.x * Random.Range(SpawnDistanceMin.x, SpawnDistanceMax.x), PlayerController.t.right.y * Random.Range(SpawnDistanceMin.y, SpawnDistanceMax.y));
}
Transform newGood = Instantiate(optionGood, (Vector3)position, Quaternion.identity);
newGood.GetComponentInChildren<TextMesh>().text = $"+{((rate - 1f) * 100).ToString("n0")}%";
newGood.name += ","+rate;
newGood.name += "," + rate;
}
void SpawnBad(float rate, Vector3? position = null){
if(position ==null){
position = PlayerController.t.position + new Vector3(PlayerController.t.right.x * Random.Range(SpawnDistanceMin.x,SpawnDistanceMax.x), PlayerController.t.right.y * Random.Range(SpawnDistanceMin.y, SpawnDistanceMax.y));
void SpawnBad(float rate, Vector3? position = null)
{
if (position == null)
{
position = PlayerController.t.position + new Vector3(PlayerController.t.right.x * Random.Range(SpawnDistanceMin.x, SpawnDistanceMax.x), PlayerController.t.right.y * Random.Range(SpawnDistanceMin.y, SpawnDistanceMax.y));
}
Transform newBad = Instantiate(optionBad, (Vector3)position, Quaternion.identity);
newBad.GetComponentInChildren<TextMesh>().text = $"-{((1f-rate) * 100).ToString("n0")}%";
newBad.name += ","+rate;
newBad.GetComponentInChildren<TextMesh>().text = $"-{((1f - rate) * 100).ToString("n0")}%";
newBad.name += "," + rate;
}
public void Reposition(){
public void Reposition()
{
// optionGood.position = PlayerController.instance.transform.position + (SpawnDistance * 1.5f);
// optionBad.position = PlayerController.instance.transform.position + (SpawnDistance);

View File

@@ -5,12 +5,17 @@ using UnityEngine;
public class PlayerController : MonoBehaviour
{
public static PlayerController instance{get; private set;}
public Sprite upwardSprite;
public Sprite downwardSprite;
public Sprite normalSprite;
public static Transform t {get {return instance.transform; }}
void Awake(){
instance= this;
spriteRenderer = GetComponent<SpriteRenderer>();
}
public Vector3 eulerAngles;
public float movingSpeed = 1;
public float boostSpeed= 2;
public float turnAngle = 15;
public GameObject trailPrefab;
public Transform currentTrail;
@@ -18,6 +23,7 @@ public class PlayerController : MonoBehaviour
public float senseRadius = 5;
public bool isUp { get { return transform.eulerAngles.z != 360-turnAngle;}}
SpriteRenderer spriteRenderer;
void Start()
{
CameraFollower.Target = transform;
@@ -51,23 +57,26 @@ public class PlayerController : MonoBehaviour
}
}
}
bool boosting =false;
public static bool boosting =false;
IEnumerator giveBoost(float perc){
boosting=true;
float newY = transform.position.y * perc;
spriteRenderer.sprite = (perc > 1) ? upwardSprite : downwardSprite;
if(perc > 1){
while(transform.position.y < newY){
transform.position += new Vector3(0,movingSpeed,0);
transform.position += new Vector3(0,boostSpeed,0);
if(!isUp){SwitchSide();}
yield return new WaitForFixedUpdate();
}
}else{
while(transform.position.y > newY){
transform.position -= new Vector3(0,movingSpeed,0);
transform.position -= new Vector3(0,boostSpeed,0);
if(isUp){SwitchSide();}
yield return new WaitForFixedUpdate();
}
}
spriteRenderer.sprite = normalSprite;
boosting=false;
}
@@ -80,6 +89,9 @@ public class PlayerController : MonoBehaviour
currentTrail = newTrail.transform;
newTrail.GetComponent<TrailRenderer>().startColor = newTrail.GetComponent<TrailRenderer>().endColor = (isUp) ? Color.green:Color.red;
// GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : downwardSprite;
}