diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index d3de7e6..28225b5 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -2179,7 +2179,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 18.840088, y: 23.799988} + m_AnchoredPosition: {x: 18.840088, y: 23.800049} m_SizeDelta: {x: 452.8, y: 206.7} m_Pivot: {x: 0, y: 1} --- !u!114 &1209384639 @@ -2760,7 +2760,7 @@ MonoBehaviour: eulerAngles: {x: 0, y: 0, z: 0} movingSpeed: 0.1 boostSpeed: 0.35 - turnAngle: 15 + turnAngle: 31 trailPrefab: {fileID: 1182127216} currentTrail: {fileID: 0} senseRadius: 0.58 diff --git a/Assets/Scripts/OptionsSpawner.cs b/Assets/Scripts/OptionsSpawner.cs index 7c056f8..e726cf5 100644 --- a/Assets/Scripts/OptionsSpawner.cs +++ b/Assets/Scripts/OptionsSpawner.cs @@ -21,15 +21,18 @@ public class OptionsSpawner : MonoBehaviour void Update() { if (!PlayerController.Started) { return; } - if(PlayerController.t.position.y < 100){ + if(PlayerController.t.position.y < 20){ goodSpawnRate = 2; badSpawnRate = 1; - }else if(PlayerController.t.position.y < 500){ + }else if(PlayerController.t.position.y < 90){ goodSpawnRate = 2; badSpawnRate = 2; - }else{ + }else if(PlayerController.t.position.y < 120){ goodSpawnRate = 1; badSpawnRate = 3; + }else{ + goodSpawnRate = 1; + badSpawnRate = 5; } if (t < SpawnTimer) { diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 98b89f7..effbf3e 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -27,9 +27,10 @@ public class PlayerController : MonoBehaviour void Start() { CameraFollower.Target = transform; - } + bool gameStarted =false; + public void GameOver(){ Started=false; spriteRenderer.sprite = downwardSprite; @@ -92,10 +93,11 @@ public class PlayerController : MonoBehaviour void SwitchSide(){ - if(!Started){ + if(!Started && !gameStarted){ + gameStarted = true; GameManager.instance.StartGame(); + Started=true; } - Started=true; transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, isUp ? -turnAngle : turnAngle);