Post release fixes

This commit is contained in:
2023-01-25 16:31:13 +05:30
parent 36aa1ee5a7
commit 85afd9ab16
3 changed files with 19 additions and 11 deletions

View File

@@ -28,7 +28,7 @@ public class GameManager : MonoBehaviour
void Update(){
if(!PlayerController.Started){return;}
moneyEarned = (PlayerController.t.position.y*moneyMultiplier);
txt_money.text = "$"+moneyEarned.ToString("n4");
txt_money.text = "$"+moneyEarned.ToString("n0");
txt_money.rectTransform.position = Camera.main.WorldToScreenPoint(PlayerController.t.position + txtMoneyOffset);

View File

@@ -76,10 +76,12 @@ public class PlayerController : MonoBehaviour
IEnumerator giveBoost(float perc){
boosting=true;
float newY = transform.position.y * perc;
float deltaY = Mathf.Abs(newY - transform.position.y);
spriteRenderer.sprite = (perc > 1) ? upwardSprite : downwardSprite;
// float boostingSpeed = transform.position.y * (1f/boostSpeed);
float boostingSpeed = boostSpeed;
if(transform.position.y < 250){boostingSpeed = boostSpeed/2f;}
float boostingSpeed = boostSpeed * deltaY;
// if(transform.position.y < 250){boostingSpeed = boostSpeed/2f;}
ToggleUpmoneyEffect(true);
if(perc > 1){
while(transform.position.y < newY){
transform.position += new Vector3(0,boostingSpeed,0);
@@ -96,6 +98,8 @@ public class PlayerController : MonoBehaviour
}
spriteRenderer.sprite = normalSprite;
boosting=false;
ToggleUpmoneyEffect(false);
}
@@ -113,8 +117,13 @@ public class PlayerController : MonoBehaviour
newTrail.GetComponent<TrailRenderer>().startColor = newTrail.GetComponent<TrailRenderer>().endColor = (isUp) ? Color.green:Color.red;
GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : downwardSprite;
if (isUp)
GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : normalSprite;
}
void ToggleUpmoneyEffect(bool value){
if (value)
{
UpMoneyEffect.emissionRate = defeaultEmitRate;
}
@@ -122,7 +131,6 @@ public class PlayerController : MonoBehaviour
{
UpMoneyEffect.emissionRate = 0;
}
}