Post release fixes
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@@ -28,7 +28,7 @@ public class GameManager : MonoBehaviour
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void Update(){
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if(!PlayerController.Started){return;}
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moneyEarned = (PlayerController.t.position.y*moneyMultiplier);
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txt_money.text = "$"+moneyEarned.ToString("n4");
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txt_money.text = "$"+moneyEarned.ToString("n0");
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txt_money.rectTransform.position = Camera.main.WorldToScreenPoint(PlayerController.t.position + txtMoneyOffset);
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@@ -76,10 +76,12 @@ public class PlayerController : MonoBehaviour
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IEnumerator giveBoost(float perc){
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boosting=true;
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float newY = transform.position.y * perc;
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float deltaY = Mathf.Abs(newY - transform.position.y);
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spriteRenderer.sprite = (perc > 1) ? upwardSprite : downwardSprite;
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// float boostingSpeed = transform.position.y * (1f/boostSpeed);
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float boostingSpeed = boostSpeed;
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if(transform.position.y < 250){boostingSpeed = boostSpeed/2f;}
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float boostingSpeed = boostSpeed * deltaY;
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// if(transform.position.y < 250){boostingSpeed = boostSpeed/2f;}
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ToggleUpmoneyEffect(true);
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if(perc > 1){
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while(transform.position.y < newY){
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transform.position += new Vector3(0,boostingSpeed,0);
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@@ -96,6 +98,8 @@ public class PlayerController : MonoBehaviour
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}
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spriteRenderer.sprite = normalSprite;
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boosting=false;
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ToggleUpmoneyEffect(false);
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}
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@@ -113,8 +117,13 @@ public class PlayerController : MonoBehaviour
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newTrail.GetComponent<TrailRenderer>().startColor = newTrail.GetComponent<TrailRenderer>().endColor = (isUp) ? Color.green:Color.red;
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GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : downwardSprite;
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if (isUp)
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GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : normalSprite;
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}
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void ToggleUpmoneyEffect(bool value){
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if (value)
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{
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UpMoneyEffect.emissionRate = defeaultEmitRate;
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}
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@@ -122,7 +131,6 @@ public class PlayerController : MonoBehaviour
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{
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UpMoneyEffect.emissionRate = 0;
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}
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}
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