Post release fixes

This commit is contained in:
Sewmina Dilshan 2023-01-25 16:31:13 +05:30
parent 36aa1ee5a7
commit 85afd9ab16
3 changed files with 19 additions and 11 deletions

View File

@ -486,7 +486,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
txt_money: {fileID: 1209384639} txt_money: {fileID: 1209384639}
moneyMultiplier: 5 moneyMultiplier: 5000
txtMoneyOffset: {x: 0, y: 2, z: 0} txtMoneyOffset: {x: 0, y: 2, z: 0}
gameOverPanel: {fileID: 786266133} gameOverPanel: {fileID: 786266133}
startPanel: {fileID: 1507447646} startPanel: {fileID: 1507447646}
@ -840,7 +840,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
Xsmoothness: 1 Xsmoothness: 1
Ysmoothness: 0.1 Ysmoothness: 0.2
offset: {x: 0, y: 0} offset: {x: 0, y: 0}
shakeIntensity: {x: 0.1, y: 0.1, z: 0.1} shakeIntensity: {x: 0.1, y: 0.1, z: 0.1}
shakeFX_good: {fileID: 948899437} shakeFX_good: {fileID: 948899437}
@ -2644,7 +2644,7 @@ SpriteRenderer:
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 2 m_DrawMode: 2
m_Size: {x: 185.78857, y: 3177.2842} m_Size: {x: 185.78857, y: 6796.333}
m_AdaptiveModeThreshold: 0.5 m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0 m_SpriteTileMode: 0
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
@ -2658,7 +2658,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1734205112} m_GameObject: {fileID: 1734205112}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 303.3, y: 78.6767, z: 0} m_LocalPosition: {x: 248.4, y: 167.8996, z: 0}
m_LocalScale: {x: 0.05340552, y: 0.04930737, z: 1} m_LocalScale: {x: 0.05340552, y: 0.04930737, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
@ -2766,7 +2766,7 @@ MonoBehaviour:
effectOffset: {x: 0.34, y: 0.37, z: 0} effectOffset: {x: 0.34, y: 0.37, z: 0}
eulerAngles: {x: 0, y: 0, z: 0} eulerAngles: {x: 0, y: 0, z: 0}
movingSpeed: 0.1 movingSpeed: 0.1
boostSpeed: 0.35 boostSpeed: 0.01
turnAngle: 31 turnAngle: 31
trailPrefab: {fileID: 1182127216} trailPrefab: {fileID: 1182127216}
currentTrail: {fileID: 0} currentTrail: {fileID: 0}

View File

@ -28,7 +28,7 @@ public class GameManager : MonoBehaviour
void Update(){ void Update(){
if(!PlayerController.Started){return;} if(!PlayerController.Started){return;}
moneyEarned = (PlayerController.t.position.y*moneyMultiplier); moneyEarned = (PlayerController.t.position.y*moneyMultiplier);
txt_money.text = "$"+moneyEarned.ToString("n4"); txt_money.text = "$"+moneyEarned.ToString("n0");
txt_money.rectTransform.position = Camera.main.WorldToScreenPoint(PlayerController.t.position + txtMoneyOffset); txt_money.rectTransform.position = Camera.main.WorldToScreenPoint(PlayerController.t.position + txtMoneyOffset);

View File

@ -76,10 +76,12 @@ public class PlayerController : MonoBehaviour
IEnumerator giveBoost(float perc){ IEnumerator giveBoost(float perc){
boosting=true; boosting=true;
float newY = transform.position.y * perc; float newY = transform.position.y * perc;
float deltaY = Mathf.Abs(newY - transform.position.y);
spriteRenderer.sprite = (perc > 1) ? upwardSprite : downwardSprite; spriteRenderer.sprite = (perc > 1) ? upwardSprite : downwardSprite;
// float boostingSpeed = transform.position.y * (1f/boostSpeed); // float boostingSpeed = transform.position.y * (1f/boostSpeed);
float boostingSpeed = boostSpeed; float boostingSpeed = boostSpeed * deltaY;
if(transform.position.y < 250){boostingSpeed = boostSpeed/2f;} // if(transform.position.y < 250){boostingSpeed = boostSpeed/2f;}
ToggleUpmoneyEffect(true);
if(perc > 1){ if(perc > 1){
while(transform.position.y < newY){ while(transform.position.y < newY){
transform.position += new Vector3(0,boostingSpeed,0); transform.position += new Vector3(0,boostingSpeed,0);
@ -96,6 +98,8 @@ public class PlayerController : MonoBehaviour
} }
spriteRenderer.sprite = normalSprite; spriteRenderer.sprite = normalSprite;
boosting=false; boosting=false;
ToggleUpmoneyEffect(false);
} }
@ -113,8 +117,13 @@ public class PlayerController : MonoBehaviour
newTrail.GetComponent<TrailRenderer>().startColor = newTrail.GetComponent<TrailRenderer>().endColor = (isUp) ? Color.green:Color.red; newTrail.GetComponent<TrailRenderer>().startColor = newTrail.GetComponent<TrailRenderer>().endColor = (isUp) ? Color.green:Color.red;
GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : downwardSprite; GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : normalSprite;
if (isUp)
}
void ToggleUpmoneyEffect(bool value){
if (value)
{ {
UpMoneyEffect.emissionRate = defeaultEmitRate; UpMoneyEffect.emissionRate = defeaultEmitRate;
} }
@ -122,7 +131,6 @@ public class PlayerController : MonoBehaviour
{ {
UpMoneyEffect.emissionRate = 0; UpMoneyEffect.emissionRate = 0;
} }
} }