sfx
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parent
fb0c628025
commit
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@ -2772,6 +2772,7 @@ GameObject:
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- component: {fileID: 1846706272}
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- component: {fileID: 1846706271}
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- component: {fileID: 1846706273}
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- component: {fileID: 1846706274}
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m_Layer: 3
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m_Name: Player
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m_TagString: Untagged
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@ -2861,15 +2862,114 @@ MonoBehaviour:
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normalSprite: {fileID: 21300000, guid: 9b00ede2559ce684c807348f2695f991, type: 3}
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UpMoneyEffect: {fileID: 795861012}
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effectOffset: {x: 0.34, y: 0.37, z: 0}
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boostAudioPitchRate: 0.01
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boostAudioPitchMax: 2
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boostAudioPitchMin: 1
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eulerAngles: {x: 0, y: 0, z: 0}
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movingSpeed: 0.1
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boostSpeed: 0.01
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turnAngle: 31
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trailPrefab: {fileID: 1182127216}
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currentTrail: {fileID: 0}
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upSFX: {fileID: 8300000, guid: 015252040765e487aa7b2cc3464a1c1d, type: 3}
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downSFX: {fileID: 8300000, guid: 015252040765e487aa7b2cc3464a1c1d, type: 3}
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upSFX: {fileID: 8300000, guid: 2eb1eb5737c586c43aa6006f532e4e9c, type: 3}
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downSFX: {fileID: 8300000, guid: 2eb1eb5737c586c43aa6006f532e4e9c, type: 3}
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senseRadius: 0.58
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--- !u!82 &1846706274
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1846706270}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!1 &1869695151
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GameObject:
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m_ObjectHideFlags: 0
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@ -12,11 +12,15 @@ public class PlayerController : MonoBehaviour
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public Vector3 effectOffset;
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float defeaultEmitRate;
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public static Transform t {get {return instance.transform; }}
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// private AudioSource boostAudio;
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public float boostAudioPitchRate = 0.01f;
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public float boostAudioPitchMax,boostAudioPitchMin;
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void Awake(){
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defeaultEmitRate = UpMoneyEffect.emissionRate;
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UpMoneyEffect.emissionRate = 0;
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instance= this;
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spriteRenderer = GetComponent<SpriteRenderer>();
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// boostAudio = GetComponent<AudioSource>();
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}
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public Vector3 eulerAngles;
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public float movingSpeed = 1;
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@ -54,6 +58,8 @@ public class PlayerController : MonoBehaviour
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void FixedUpdate()
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{
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if(!Started){return;}
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// boostAudio.pitch += ((isUp) ? 1 : -1 ) * boostAudioPitchRate;
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// boostAudio.pitch = Mathf.Clamp(boostAudio.pitch, boostAudioPitchMin, boostAudioPitchMax);
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transform.Translate(transform.right * movingSpeed);
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eulerAngles = transform.eulerAngles;
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@ -84,6 +90,8 @@ public class PlayerController : MonoBehaviour
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// if(transform.position.y < 250){boostingSpeed = boostSpeed/2f;}
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ToggleUpmoneyEffect(true);
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if(perc > 1){
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GetComponent<AudioSource>().PlayOneShot(upSFX);
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while(transform.position.y < newY){
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transform.position += new Vector3(0,boostingSpeed,0);
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@ -101,6 +109,9 @@ public class PlayerController : MonoBehaviour
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boosting=false;
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ToggleUpmoneyEffect(false);
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GetComponent<AudioSource>().Stop();
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}
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@ -109,6 +120,7 @@ public class PlayerController : MonoBehaviour
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gameStarted = true;
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GameManager.instance.StartGame();
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Started=true;
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// boostAudio.Play();
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}
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transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, isUp ? -turnAngle : turnAngle);
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BIN
Assets/Sprites/boost_sfx.wav
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BIN
Assets/Sprites/boost_sfx.wav
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Binary file not shown.
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Assets/Sprites/boost_sfx.wav.meta
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Assets/Sprites/boost_sfx.wav.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 2eb1eb5737c586c43aa6006f532e4e9c
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Sprites/boost_step2.wav
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BIN
Assets/Sprites/boost_step2.wav
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Assets/Sprites/boost_step2.wav.meta
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Assets/Sprites/boost_step2.wav.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: f798bbd32a1ea2f46ab6514da8cbb4b3
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Sprites/boost_step3.wav
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BIN
Assets/Sprites/boost_step3.wav
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Assets/Sprites/boost_step3.wav.meta
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Assets/Sprites/boost_step3.wav.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 7861c5af539f10942a3b93d3304938ec
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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