finalbuildRelease
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@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor.VersionControl;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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@@ -8,8 +9,13 @@ public class PlayerController : MonoBehaviour
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public Sprite upwardSprite;
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public Sprite downwardSprite;
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public Sprite normalSprite;
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public ParticleSystem UpMoneyEffect;
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public Vector3 effectOffset;
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float defeaultEmitRate;
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public static Transform t {get {return instance.transform; }}
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void Awake(){
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defeaultEmitRate = UpMoneyEffect.emissionRate;
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UpMoneyEffect.emissionRate = 0;
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instance= this;
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spriteRenderer = GetComponent<SpriteRenderer>();
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}
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@@ -38,7 +44,9 @@ public class PlayerController : MonoBehaviour
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public static bool Started;
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// Update is called once per frame
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void Update(){
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if(boosting){return;}
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UpMoneyEffect.transform.position = new Vector3(transform.position.x, transform.position.y, UpMoneyEffect.transform.position.z)-effectOffset;
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if (boosting){return;}
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if(Input.GetKeyDown(KeyCode.Space)){
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SwitchSide();
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}
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@@ -107,6 +115,14 @@ public class PlayerController : MonoBehaviour
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GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : downwardSprite;
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if (isUp)
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{
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UpMoneyEffect.emissionRate = defeaultEmitRate;
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}
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else
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{
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UpMoneyEffect.emissionRate = 0;
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}
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}
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