finalbuildRelease

This commit is contained in:
Nimesh
2023-01-25 03:00:21 +05:30
parent 787a59b37b
commit abaf41b3ea
7 changed files with 5140 additions and 13 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using UnityEditor.VersionControl;
using UnityEngine;
public class PlayerController : MonoBehaviour
@@ -8,8 +9,13 @@ public class PlayerController : MonoBehaviour
public Sprite upwardSprite;
public Sprite downwardSprite;
public Sprite normalSprite;
public ParticleSystem UpMoneyEffect;
public Vector3 effectOffset;
float defeaultEmitRate;
public static Transform t {get {return instance.transform; }}
void Awake(){
defeaultEmitRate = UpMoneyEffect.emissionRate;
UpMoneyEffect.emissionRate = 0;
instance= this;
spriteRenderer = GetComponent<SpriteRenderer>();
}
@@ -38,7 +44,9 @@ public class PlayerController : MonoBehaviour
public static bool Started;
// Update is called once per frame
void Update(){
if(boosting){return;}
UpMoneyEffect.transform.position = new Vector3(transform.position.x, transform.position.y, UpMoneyEffect.transform.position.z)-effectOffset;
if (boosting){return;}
if(Input.GetKeyDown(KeyCode.Space)){
SwitchSide();
}
@@ -107,6 +115,14 @@ public class PlayerController : MonoBehaviour
GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : downwardSprite;
if (isUp)
{
UpMoneyEffect.emissionRate = defeaultEmitRate;
}
else
{
UpMoneyEffect.emissionRate = 0;
}
}