finalbuildRelease

This commit is contained in:
Nimesh 2023-01-25 03:00:21 +05:30
parent 787a59b37b
commit abaf41b3ea
7 changed files with 5140 additions and 13 deletions

6
.vsconfig Normal file
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@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

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@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditor.VersionControl;
using UnityEngine; using UnityEngine;
public class PlayerController : MonoBehaviour public class PlayerController : MonoBehaviour
@ -8,8 +9,13 @@ public class PlayerController : MonoBehaviour
public Sprite upwardSprite; public Sprite upwardSprite;
public Sprite downwardSprite; public Sprite downwardSprite;
public Sprite normalSprite; public Sprite normalSprite;
public ParticleSystem UpMoneyEffect;
public Vector3 effectOffset;
float defeaultEmitRate;
public static Transform t {get {return instance.transform; }} public static Transform t {get {return instance.transform; }}
void Awake(){ void Awake(){
defeaultEmitRate = UpMoneyEffect.emissionRate;
UpMoneyEffect.emissionRate = 0;
instance= this; instance= this;
spriteRenderer = GetComponent<SpriteRenderer>(); spriteRenderer = GetComponent<SpriteRenderer>();
} }
@ -38,7 +44,9 @@ public class PlayerController : MonoBehaviour
public static bool Started; public static bool Started;
// Update is called once per frame // Update is called once per frame
void Update(){ void Update(){
if(boosting){return;} UpMoneyEffect.transform.position = new Vector3(transform.position.x, transform.position.y, UpMoneyEffect.transform.position.z)-effectOffset;
if (boosting){return;}
if(Input.GetKeyDown(KeyCode.Space)){ if(Input.GetKeyDown(KeyCode.Space)){
SwitchSide(); SwitchSide();
} }
@ -107,6 +115,14 @@ public class PlayerController : MonoBehaviour
GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : downwardSprite; GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : downwardSprite;
if (isUp)
{
UpMoneyEffect.emissionRate = defeaultEmitRate;
}
else
{
UpMoneyEffect.emissionRate = 0;
}
} }

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