From fb0c62802568e504732e86af109ea6e9cb9d2b3f Mon Sep 17 00:00:00 2001 From: Sewmina Dilshan Date: Thu, 26 Jan 2023 17:40:42 +0530 Subject: [PATCH] final --- Assets/Scenes/Game.unity | 99 ++++++++++++++++++++++++++++++ Assets/Scripts/PlayerController.cs | 1 + 2 files changed, 100 insertions(+) diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index 80e8635..a735675 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -812,6 +812,7 @@ GameObject: - component: {fileID: 519420031} - component: {fileID: 519420029} - component: {fileID: 519420030} + - component: {fileID: 519420033} m_Layer: 0 m_Name: Main Camera m_TagString: MainCamera @@ -904,6 +905,102 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!82 &519420033 +AudioSource: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 519420028} + m_Enabled: 1 + serializedVersion: 4 + OutputAudioMixerGroup: {fileID: 0} + m_audioClip: {fileID: 8300000, guid: f97b3dfeb7f87448c9f47d472a3f04df, type: 3} + m_PlayOnAwake: 1 + m_Volume: 1 + m_Pitch: 1 + Loop: 1 + Mute: 0 + Spatialize: 0 + SpatializePostEffects: 0 + Priority: 128 + DopplerLevel: 1 + MinDistance: 1 + MaxDistance: 500 + Pan2D: 0 + rolloffMode: 0 + BypassEffects: 0 + BypassListenerEffects: 0 + BypassReverbZones: 0 + rolloffCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + panLevelCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + spreadCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + reverbZoneMixCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 --- !u!1 &586022364 GameObject: m_ObjectHideFlags: 0 @@ -2770,6 +2867,8 @@ MonoBehaviour: turnAngle: 31 trailPrefab: {fileID: 1182127216} currentTrail: {fileID: 0} + upSFX: {fileID: 8300000, guid: 015252040765e487aa7b2cc3464a1c1d, type: 3} + downSFX: {fileID: 8300000, guid: 015252040765e487aa7b2cc3464a1c1d, type: 3} senseRadius: 0.58 --- !u!1 &1869695151 GameObject: diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index c1673d7..2dd4580 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -24,6 +24,7 @@ public class PlayerController : MonoBehaviour public float turnAngle = 15; public GameObject trailPrefab; public Transform currentTrail; + public AudioClip upSFX, downSFX; public float senseRadius = 5;