Compare commits
10 Commits
263feed880
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8fbff2f0c7
| Author | SHA1 | Date | |
|---|---|---|---|
| 8fbff2f0c7 | |||
| fb0c628025 | |||
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d01e0ad241 | ||
| 85afd9ab16 | |||
| 36aa1ee5a7 | |||
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abaf41b3ea | ||
| 787a59b37b | |||
| 8e6a706c1c | |||
| 65daf1f7ff | |||
| a9e65bfc72 |
6
.vsconfig
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6
.vsconfig
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||
]
|
||||
}
|
||||
BIN
Archive.zip
Normal file
BIN
Archive.zip
Normal file
Binary file not shown.
38
Assets/Minimap.renderTexture
Normal file
38
Assets/Minimap.renderTexture
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!84 &8400000
|
||||
RenderTexture:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Minimap
|
||||
m_ImageContentsHash:
|
||||
serializedVersion: 2
|
||||
Hash: 00000000000000000000000000000000
|
||||
m_ForcedFallbackFormat: 4
|
||||
m_DownscaleFallback: 0
|
||||
m_IsAlphaChannelOptional: 0
|
||||
serializedVersion: 3
|
||||
m_Width: 1024
|
||||
m_Height: 1024
|
||||
m_AntiAliasing: 1
|
||||
m_MipCount: -1
|
||||
m_DepthFormat: 2
|
||||
m_ColorFormat: 8
|
||||
m_MipMap: 0
|
||||
m_GenerateMips: 1
|
||||
m_SRGB: 0
|
||||
m_UseDynamicScale: 0
|
||||
m_BindMS: 0
|
||||
m_EnableCompatibleFormat: 1
|
||||
m_TextureSettings:
|
||||
serializedVersion: 2
|
||||
m_FilterMode: 1
|
||||
m_Aniso: 0
|
||||
m_MipBias: 0
|
||||
m_WrapU: 1
|
||||
m_WrapV: 1
|
||||
m_WrapW: 1
|
||||
m_Dimension: 2
|
||||
m_VolumeDepth: 1
|
||||
8
Assets/Minimap.renderTexture.meta
Normal file
8
Assets/Minimap.renderTexture.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 891ae351ef616364c9048b270a3d2467
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
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mainObjectFileID: 8400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
1077
Assets/Scenes/Login.unity
Normal file
1077
Assets/Scenes/Login.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Login.unity.meta
Normal file
7
Assets/Scenes/Login.unity.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 469333b49e5f2ea428467efd468af64e
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
|
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assetBundleName:
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||||
assetBundleVariant:
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||||
5744
Assets/Scenes/Menu.unity
Normal file
5744
Assets/Scenes/Menu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Menu.unity.meta
Normal file
7
Assets/Scenes/Menu.unity.meta
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|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d3ae632d33cb1684f843457f14138d90
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -12,6 +12,9 @@ public class CameraFollower : MonoBehaviour
|
|||
public float Ysmoothness =1f;
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||||
public static Transform Target;
|
||||
public Vector2 offset;
|
||||
public Vector3 shakeIntensity;
|
||||
public GameObject shakeFX_good;
|
||||
public GameObject shakeFX_bad;
|
||||
void FixedUpdate()
|
||||
{
|
||||
UpdateFrame();
|
||||
|
|
@ -23,12 +26,19 @@ public class CameraFollower : MonoBehaviour
|
|||
|
||||
|
||||
void updateFrame(){
|
||||
if(PlayerController.boosting){
|
||||
//Add boost here
|
||||
}
|
||||
|
||||
|
||||
float newX = Mathf.Lerp(transform.position.x, Target.position.x + offset.x, Xsmoothness);
|
||||
float newY = Mathf.Lerp(transform.position.y, Target.position.y + offset.y, Ysmoothness);
|
||||
transform.position = new Vector3(newX, newY, transform.position.z);
|
||||
if(PlayerController.boosting){
|
||||
//Add boost here
|
||||
shakeFX_good.SetActive(PlayerController.instance.isUp);
|
||||
shakeFX_bad.SetActive(!PlayerController.instance.isUp);
|
||||
transform.position += new Vector3(Random.Range(-shakeIntensity.x, shakeIntensity.x), Random.Range(-shakeIntensity.y,shakeIntensity.y), Random.Range(-shakeIntensity.z,shakeIntensity.z));
|
||||
}else{
|
||||
shakeFX_good.SetActive(false);
|
||||
shakeFX_bad.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
52
Assets/Scripts/DataManager.cs
Normal file
52
Assets/Scripts/DataManager.cs
Normal file
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|
@ -0,0 +1,52 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public static class DataManager{
|
||||
public const string API_Endpoint="https://pogechart.io/api/";
|
||||
private static string username;
|
||||
public static string Username{get{
|
||||
if(PlayerPrefs.HasKey("username")){
|
||||
return PlayerPrefs.GetString("username");
|
||||
}else{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
set{
|
||||
PlayerPrefs.SetString("username",value);
|
||||
PlayerPrefs.Save();
|
||||
}}
|
||||
public static bool LoggedIn {get{return PlayerPrefs.HasKey("username");}}
|
||||
|
||||
|
||||
public static int best{
|
||||
get{
|
||||
return (int)PlayerPrefs.GetFloat("best");
|
||||
}
|
||||
set{
|
||||
PlayerPrefs.SetFloat("best", value);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool OnLoginDone(string username,string response){
|
||||
int uid = -1;
|
||||
try{
|
||||
uid = int.Parse(response);
|
||||
}catch{
|
||||
Debug.LogError("Error in registering : " + response);
|
||||
}
|
||||
|
||||
|
||||
if(uid >=0){
|
||||
Username = username +"#"+ uid;
|
||||
PlayerPrefs.SetString("username", Username);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/DataManager.cs.meta
Normal file
11
Assets/Scripts/DataManager.cs.meta
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|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
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guid: 6179ef5eb99010845b760cb4660ca4ec
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,16 +1,96 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
public static GameManager instance;
|
||||
void Awake(){
|
||||
instance = this;
|
||||
}
|
||||
public Text txt_money;
|
||||
public float moneyMultiplier = 5;
|
||||
public Vector3 txtMoneyOffset = Vector2.one;
|
||||
|
||||
|
||||
public GameObject gameOverPanel;
|
||||
public GameObject startPanel;
|
||||
|
||||
public GameObject finishPanel;
|
||||
public Text finishedScoreTxt;
|
||||
public Transform CheckeredFlag;
|
||||
|
||||
public void StartGame(){
|
||||
startPanel.SetActive(false);
|
||||
}
|
||||
float moneyEarned =0;
|
||||
void Update(){
|
||||
txt_money.text = "$"+(PlayerController.t.position.y*moneyMultiplier).ToString("n4");
|
||||
if(!PlayerController.Started){return;}
|
||||
moneyEarned = (PlayerController.t.position.y*moneyMultiplier);
|
||||
txt_money.text = "$"+moneyEarned.ToString("n0");
|
||||
|
||||
txt_money.rectTransform.position = Camera.main.WorldToScreenPoint(PlayerController.t.position + txtMoneyOffset);
|
||||
|
||||
if(PlayerController.boosting){
|
||||
txt_money.rectTransform.localScale = Vector3.Lerp(txt_money.rectTransform.localScale, Vector3.one * 1.5f, 0.05f);
|
||||
}else{
|
||||
txt_money.rectTransform.localScale = Vector3.Lerp(txt_money.rectTransform.localScale, Vector3.one , 0.1f);
|
||||
}
|
||||
|
||||
if(PlayerController.t.position.y > 120){
|
||||
Color curColor = Camera.main.backgroundColor;
|
||||
Camera.main.backgroundColor = Color.Lerp(curColor, Color.black, 0.001f);
|
||||
}
|
||||
|
||||
if(CheckeredFlag.position.x - PlayerController.t.position.x > 20){
|
||||
CheckeredFlag.position = new Vector2(CheckeredFlag.position.x,PlayerController.t.position.y);
|
||||
|
||||
}else if(CheckeredFlag.position.x - PlayerController.t.position.x < 4){
|
||||
FinishGame();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void gameOver(){
|
||||
gameOverPanel.SetActive(true);
|
||||
PlayerController.instance.GameOver();
|
||||
}
|
||||
public static void GameOver(){
|
||||
instance.gameOver();
|
||||
}
|
||||
|
||||
|
||||
public void FinishGame(){
|
||||
finishPanel.SetActive(true);
|
||||
|
||||
finishedScoreTxt.text = txt_money.text;
|
||||
PlayerController.instance.GameOver();
|
||||
|
||||
if(!updatedBest){
|
||||
updatedBest=true;
|
||||
|
||||
StartCoroutine(updateBest());
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator updateBest(){
|
||||
WWWForm form = new WWWForm();
|
||||
form.AddField("username", DataManager.Username);
|
||||
form.AddField("best", (int)moneyEarned);
|
||||
DataManager.best = (int)moneyEarned;
|
||||
|
||||
WWW req = new WWW(DataManager.API_Endpoint +"set_best.php",form);
|
||||
yield return req;
|
||||
Debug.Log(req.text);
|
||||
}
|
||||
|
||||
bool updatedBest = false;
|
||||
|
||||
public void Restart(){
|
||||
SceneManager.LoadScene("Game");
|
||||
}
|
||||
public void Menu(){
|
||||
SceneManager.LoadScene("Menu");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
58
Assets/Scripts/Leaderboard.cs
Normal file
58
Assets/Scripts/Leaderboard.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Leaderboard : MonoBehaviour
|
||||
{
|
||||
public GameObject rowPrefab;
|
||||
public Transform itemsParent;
|
||||
|
||||
public void Show(){
|
||||
gameObject.SetActive(true);
|
||||
|
||||
|
||||
StartCoroutine(show());
|
||||
}
|
||||
|
||||
|
||||
IEnumerator show(){
|
||||
WWW req = new WWW(DataManager.API_Endpoint +"get_leaderboard.php");
|
||||
yield return req;
|
||||
|
||||
Debug.Log("Leaderboard: " + req.text);
|
||||
|
||||
if(req.text.Contains("<td>") && req.text.Contains("<tr>")){
|
||||
|
||||
string[] col = {"<td>"};
|
||||
string[] row = {"<tr>"};
|
||||
|
||||
string[] columns = req.text.Split(col,System.StringSplitOptions.RemoveEmptyEntries);
|
||||
//Purge
|
||||
for(int i=0; i < itemsParent.childCount; i++){
|
||||
if(itemsParent.GetChild(i).gameObject != rowPrefab){
|
||||
Destroy(itemsParent.GetChild(i).gameObject);
|
||||
}else{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
rowPrefab.SetActive(true);
|
||||
for (int i =0; i < columns.Length; i++)
|
||||
{
|
||||
string column = columns[i];
|
||||
string[] rows = column.Split(row, System.StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
if(rows.Length < 2){
|
||||
Debug.Log("Error");
|
||||
}
|
||||
|
||||
|
||||
GameObject newRow = Instantiate(rowPrefab, itemsParent);
|
||||
newRow.transform.GetChild(0).GetComponent<Text>().text = $"{i+1}. {rows[0]}";
|
||||
newRow.transform.GetChild(1).GetComponent<Text>().text ="$"+rows[1];
|
||||
}
|
||||
rowPrefab.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Leaderboard.cs.meta
Normal file
11
Assets/Scripts/Leaderboard.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9e1b7dedd9a4c3a48beb8d9c72821cf1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
41
Assets/Scripts/Login.cs
Normal file
41
Assets/Scripts/Login.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
public class Login : MonoBehaviour
|
||||
{
|
||||
public InputField loginInput;
|
||||
public Button loginBtn;
|
||||
|
||||
|
||||
void Awake(){
|
||||
if(DataManager.LoggedIn){
|
||||
SceneManager.LoadScene(1);
|
||||
}
|
||||
loginBtn.onClick.AddListener(OnLogin);
|
||||
loginInput.onValueChanged.AddListener(OnInputChanged);
|
||||
|
||||
loginBtn.interactable=false;
|
||||
}
|
||||
public void OnLogin(){
|
||||
StartCoroutine(login(loginInput.text));
|
||||
}
|
||||
|
||||
void OnInputChanged(string newVal){
|
||||
loginBtn.interactable = newVal.Length > 2;
|
||||
}
|
||||
|
||||
IEnumerator login(string username){
|
||||
WWWForm form = new WWWForm();
|
||||
form.AddField("username", username);
|
||||
form.AddField("key","#2CuV1Bit^S!sW1ZcgRv8BhrO");
|
||||
|
||||
WWW req = new WWW(DataManager.API_Endpoint +"register_instant.php", form);
|
||||
yield return req;
|
||||
|
||||
if(DataManager.OnLoginDone(username, req.text)){
|
||||
SceneManager.LoadScene(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Login.cs.meta
Normal file
11
Assets/Scripts/Login.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4298e4b28e5f9e842a01e087801b1a17
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
45
Assets/Scripts/MenuManager.cs
Normal file
45
Assets/Scripts/MenuManager.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
public class MenuManager : MonoBehaviour
|
||||
{
|
||||
public Text txtUsername;
|
||||
public Text txtMoney;
|
||||
|
||||
public Button playBtn;
|
||||
public Button leaderboardBtn;
|
||||
public Leaderboard leaderboard;
|
||||
// public Store store;
|
||||
public static MenuManager instance;
|
||||
void Start()
|
||||
{
|
||||
instance = this;
|
||||
if(!DataManager.LoggedIn){SceneManager.LoadScene(0); return;}
|
||||
Refresh();
|
||||
|
||||
playBtn.onClick.AddListener(OnPlay);
|
||||
leaderboardBtn.onClick.AddListener(OnLeaderboardBtn);
|
||||
}
|
||||
|
||||
void OnPlay(){
|
||||
SceneManager.LoadScene(2);
|
||||
}
|
||||
|
||||
void OnLeaderboardBtn(){
|
||||
leaderboard.Show();
|
||||
}
|
||||
|
||||
public static void Refresh(){
|
||||
if(instance != null){
|
||||
instance.refresh();
|
||||
}
|
||||
}
|
||||
|
||||
void refresh(){
|
||||
|
||||
txtUsername.text = txtUsername.text.Replace("{username}", DataManager.Username);
|
||||
txtMoney.text = "Personal Best: $" + DataManager.best.ToString();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/MenuManager.cs.meta
Normal file
11
Assets/Scripts/MenuManager.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 474b1819f34c1224192a1651fccc4bb7
|
||||
MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -9,6 +9,8 @@ public class OptionsSpawner : MonoBehaviour
|
|||
{
|
||||
instance = this;
|
||||
}
|
||||
public int goodSpawnRate=2;
|
||||
public int badSpawnRate=5;
|
||||
public Transform optionGood;
|
||||
public Transform optionBad;
|
||||
public Vector2 SpawnDistanceMin;
|
||||
|
|
@ -19,6 +21,19 @@ public class OptionsSpawner : MonoBehaviour
|
|||
void Update()
|
||||
{
|
||||
if (!PlayerController.Started) { return; }
|
||||
if(PlayerController.t.position.y < 20){
|
||||
goodSpawnRate = 2;
|
||||
badSpawnRate = 1;
|
||||
}else if(PlayerController.t.position.y < 90){
|
||||
goodSpawnRate = 2;
|
||||
badSpawnRate = 2;
|
||||
}else if(PlayerController.t.position.y < 120){
|
||||
goodSpawnRate = 1;
|
||||
badSpawnRate = 3;
|
||||
}else{
|
||||
goodSpawnRate = 1;
|
||||
badSpawnRate = 5;
|
||||
}
|
||||
if (t < SpawnTimer)
|
||||
{
|
||||
t += Time.deltaTime;
|
||||
|
|
@ -27,13 +42,29 @@ public class OptionsSpawner : MonoBehaviour
|
|||
{
|
||||
t = 0;
|
||||
|
||||
|
||||
float newGoodRate = 1.05f + GetRandomRateDiff();
|
||||
SpawnGood(newGoodRate);
|
||||
for (int i = 0; i < 2; i++)
|
||||
List<Vector3> positions= new List<Vector3>();
|
||||
for (int i = 0; i < goodSpawnRate; i++)
|
||||
{
|
||||
float newGoodRate = 1.05f + GetRandomRateDiff();
|
||||
Vector3 position = PlayerController.t.position + new Vector3(PlayerController.t.right.x * Random.Range(SpawnDistanceMin.x, SpawnDistanceMax.x), PlayerController.t.right.y * Random.Range(SpawnDistanceMin.y, SpawnDistanceMax.y));
|
||||
// foreach(Vector3 pos in positions){
|
||||
// if(Vector3.Distance(pos, position) < 3){
|
||||
// position += new Vector3(10,0,0);
|
||||
// }
|
||||
// }
|
||||
SpawnGood(newGoodRate);
|
||||
}
|
||||
for (int i = 0; i < badSpawnRate; i++)
|
||||
{
|
||||
Vector3 position = PlayerController.t.position + new Vector3(PlayerController.t.right.x * Random.Range(SpawnDistanceMin.x, SpawnDistanceMax.x), PlayerController.t.right.y * Random.Range(SpawnDistanceMin.y, SpawnDistanceMax.y));
|
||||
// foreach(Vector3 pos in positions){
|
||||
// if(Vector3.Distance(pos, position) < 3){
|
||||
// position += new Vector3(10,0,0);
|
||||
// }
|
||||
// }
|
||||
|
||||
float newBadRate = 0.95f - GetRandomRateDiff();
|
||||
SpawnBad(newBadRate);
|
||||
SpawnBad(newBadRate,position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,10 +8,19 @@ public class PlayerController : MonoBehaviour
|
|||
public Sprite upwardSprite;
|
||||
public Sprite downwardSprite;
|
||||
public Sprite normalSprite;
|
||||
public ParticleSystem UpMoneyEffect;
|
||||
public Vector3 effectOffset;
|
||||
float defeaultEmitRate;
|
||||
public static Transform t {get {return instance.transform; }}
|
||||
// private AudioSource boostAudio;
|
||||
public float boostAudioPitchRate = 0.01f;
|
||||
public float boostAudioPitchMax,boostAudioPitchMin;
|
||||
void Awake(){
|
||||
defeaultEmitRate = UpMoneyEffect.emissionRate;
|
||||
UpMoneyEffect.emissionRate = 0;
|
||||
instance= this;
|
||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
// boostAudio = GetComponent<AudioSource>();
|
||||
}
|
||||
public Vector3 eulerAngles;
|
||||
public float movingSpeed = 1;
|
||||
|
|
@ -19,6 +28,7 @@ public class PlayerController : MonoBehaviour
|
|||
public float turnAngle = 15;
|
||||
public GameObject trailPrefab;
|
||||
public Transform currentTrail;
|
||||
public AudioClip upSFX, downSFX;
|
||||
|
||||
public float senseRadius = 5;
|
||||
|
||||
|
|
@ -27,12 +37,20 @@ public class PlayerController : MonoBehaviour
|
|||
void Start()
|
||||
{
|
||||
CameraFollower.Target = transform;
|
||||
}
|
||||
|
||||
bool gameStarted =false;
|
||||
|
||||
public void GameOver(){
|
||||
Started=false;
|
||||
spriteRenderer.sprite = downwardSprite;
|
||||
}
|
||||
public static bool Started;
|
||||
// Update is called once per frame
|
||||
void Update(){
|
||||
if(boosting){return;}
|
||||
UpMoneyEffect.transform.position = new Vector3(transform.position.x, transform.position.y, UpMoneyEffect.transform.position.z)-effectOffset;
|
||||
|
||||
if (boosting){return;}
|
||||
if(Input.GetKeyDown(KeyCode.Space)){
|
||||
SwitchSide();
|
||||
}
|
||||
|
|
@ -40,11 +58,15 @@ public class PlayerController : MonoBehaviour
|
|||
void FixedUpdate()
|
||||
{
|
||||
if(!Started){return;}
|
||||
// boostAudio.pitch += ((isUp) ? 1 : -1 ) * boostAudioPitchRate;
|
||||
// boostAudio.pitch = Mathf.Clamp(boostAudio.pitch, boostAudioPitchMin, boostAudioPitchMax);
|
||||
transform.Translate(transform.right * movingSpeed);
|
||||
eulerAngles = transform.eulerAngles;
|
||||
|
||||
currentTrail.transform.position = transform.position;
|
||||
|
||||
if(transform.position.y < 0){
|
||||
GameManager.GameOver();
|
||||
}
|
||||
if(boosting){return;}
|
||||
Collider2D overlap = Physics2D.OverlapCircle(transform.position, senseRadius);
|
||||
if(overlap!=null){
|
||||
|
|
@ -61,28 +83,46 @@ public class PlayerController : MonoBehaviour
|
|||
IEnumerator giveBoost(float perc){
|
||||
boosting=true;
|
||||
float newY = transform.position.y * perc;
|
||||
float deltaY = Mathf.Abs(newY - transform.position.y);
|
||||
spriteRenderer.sprite = (perc > 1) ? upwardSprite : downwardSprite;
|
||||
// float boostingSpeed = transform.position.y * (1f/boostSpeed);
|
||||
float boostingSpeed = boostSpeed * deltaY;
|
||||
// if(transform.position.y < 250){boostingSpeed = boostSpeed/2f;}
|
||||
ToggleUpmoneyEffect(true);
|
||||
if(perc > 1){
|
||||
GetComponent<AudioSource>().PlayOneShot(upSFX);
|
||||
|
||||
while(transform.position.y < newY){
|
||||
transform.position += new Vector3(0,boostSpeed,0);
|
||||
transform.position += new Vector3(0,boostingSpeed,0);
|
||||
|
||||
if(!isUp){SwitchSide();}
|
||||
yield return new WaitForFixedUpdate();
|
||||
}
|
||||
}else{
|
||||
while(transform.position.y > newY){
|
||||
transform.position -= new Vector3(0,boostSpeed,0);
|
||||
transform.position -= new Vector3(0,boostingSpeed,0);
|
||||
if(isUp){SwitchSide();}
|
||||
yield return new WaitForFixedUpdate();
|
||||
}
|
||||
}
|
||||
spriteRenderer.sprite = normalSprite;
|
||||
boosting=false;
|
||||
ToggleUpmoneyEffect(false);
|
||||
|
||||
GetComponent<AudioSource>().Stop();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void SwitchSide(){
|
||||
Started=true;
|
||||
if(!Started && !gameStarted){
|
||||
gameStarted = true;
|
||||
GameManager.instance.StartGame();
|
||||
Started=true;
|
||||
// boostAudio.Play();
|
||||
}
|
||||
|
||||
transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, isUp ? -turnAngle : turnAngle);
|
||||
|
||||
GameObject newTrail = Instantiate(trailPrefab, transform.position, Quaternion.identity);
|
||||
|
|
@ -90,10 +130,22 @@ public class PlayerController : MonoBehaviour
|
|||
newTrail.GetComponent<TrailRenderer>().startColor = newTrail.GetComponent<TrailRenderer>().endColor = (isUp) ? Color.green:Color.red;
|
||||
|
||||
|
||||
// GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : downwardSprite;
|
||||
GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : normalSprite;
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ToggleUpmoneyEffect(bool value){
|
||||
if (value)
|
||||
{
|
||||
UpMoneyEffect.emissionRate = defeaultEmitRate;
|
||||
}
|
||||
else
|
||||
{
|
||||
UpMoneyEffect.emissionRate = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void OnDrawGizmos(){
|
||||
Gizmos.DrawWireSphere(transform.position, senseRadius);
|
||||
|
|
|
|||
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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After Width: | Height: | Size: 781 KiB |
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Loading…
Reference in New Issue
Block a user