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No commits in common. "8fbff2f0c784a3e9c6a3ad4a50cb2ece8b8322c8" and "263feed88008a597661587f5e8ef802f1801a1ac" have entirely different histories.
8fbff2f0c7
...
263feed880
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@ -1,6 +0,0 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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BIN
Archive.zip
BIN
Archive.zip
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assetBundleName:
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assetBundleVariant:
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|
|
@ -12,9 +12,6 @@ public class CameraFollower : MonoBehaviour
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||||||
public float Ysmoothness =1f;
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public float Ysmoothness =1f;
|
||||||
public static Transform Target;
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public static Transform Target;
|
||||||
public Vector2 offset;
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public Vector2 offset;
|
||||||
public Vector3 shakeIntensity;
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|
||||||
public GameObject shakeFX_good;
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|
||||||
public GameObject shakeFX_bad;
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|
||||||
void FixedUpdate()
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void FixedUpdate()
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||||||
{
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{
|
||||||
UpdateFrame();
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UpdateFrame();
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||||||
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@ -26,19 +23,12 @@ public class CameraFollower : MonoBehaviour
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||||||
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||||||
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|
||||||
void updateFrame(){
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void updateFrame(){
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||||||
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if(PlayerController.boosting){
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||||||
|
//Add boost here
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||||||
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}
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||||||
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float newX = Mathf.Lerp(transform.position.x, Target.position.x + offset.x, Xsmoothness);
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float newX = Mathf.Lerp(transform.position.x, Target.position.x + offset.x, Xsmoothness);
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float newY = Mathf.Lerp(transform.position.y, Target.position.y + offset.y, Ysmoothness);
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float newY = Mathf.Lerp(transform.position.y, Target.position.y + offset.y, Ysmoothness);
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transform.position = new Vector3(newX, newY, transform.position.z);
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transform.position = new Vector3(newX, newY, transform.position.z);
|
||||||
if(PlayerController.boosting){
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|
||||||
//Add boost here
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|
||||||
shakeFX_good.SetActive(PlayerController.instance.isUp);
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|
||||||
shakeFX_bad.SetActive(!PlayerController.instance.isUp);
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||||||
transform.position += new Vector3(Random.Range(-shakeIntensity.x, shakeIntensity.x), Random.Range(-shakeIntensity.y,shakeIntensity.y), Random.Range(-shakeIntensity.z,shakeIntensity.z));
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||||||
}else{
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||||||
shakeFX_good.SetActive(false);
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||||||
shakeFX_bad.SetActive(false);
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|
||||||
}
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||||||
}
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}
|
||||||
}
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}
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||||||
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||||||
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@ -1,52 +0,0 @@
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||||||
using System.Collections;
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using System.Collections.Generic;
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||||||
using UnityEngine;
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||||||
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public static class DataManager{
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||||||
public const string API_Endpoint="https://pogechart.io/api/";
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||||||
private static string username;
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||||||
public static string Username{get{
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||||||
if(PlayerPrefs.HasKey("username")){
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||||||
return PlayerPrefs.GetString("username");
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||||||
}else{
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||||||
return "";
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||||||
}
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||||||
}
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||||||
set{
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||||||
PlayerPrefs.SetString("username",value);
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||||||
PlayerPrefs.Save();
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||||||
}}
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||||||
public static bool LoggedIn {get{return PlayerPrefs.HasKey("username");}}
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||||||
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||||||
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public static int best{
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get{
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||||||
return (int)PlayerPrefs.GetFloat("best");
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||||||
}
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||||||
set{
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|
||||||
PlayerPrefs.SetFloat("best", value);
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||||||
PlayerPrefs.Save();
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||||||
}
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||||||
}
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||||||
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|
||||||
public static bool OnLoginDone(string username,string response){
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||||||
int uid = -1;
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||||||
try{
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||||||
uid = int.Parse(response);
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||||||
}catch{
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||||||
Debug.LogError("Error in registering : " + response);
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||||||
}
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||||||
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||||||
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if(uid >=0){
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||||||
Username = username +"#"+ uid;
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||||||
PlayerPrefs.SetString("username", Username);
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||||||
PlayerPrefs.Save();
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||||||
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||||||
return true;
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||||||
}
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||||||
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||||||
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||||||
return false;
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||||||
}
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||||||
}
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||||||
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@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
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guid: 6179ef5eb99010845b760cb4660ca4ec
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serializedVersion: 2
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|
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
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|
|
@ -1,96 +1,16 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
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|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static GameManager instance;
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|
||||||
void Awake(){
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|
||||||
instance = this;
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|
||||||
}
|
|
||||||
public Text txt_money;
|
public Text txt_money;
|
||||||
public float moneyMultiplier = 5;
|
public float moneyMultiplier = 5;
|
||||||
public Vector3 txtMoneyOffset = Vector2.one;
|
public Vector3 txtMoneyOffset = Vector2.one;
|
||||||
|
|
||||||
|
|
||||||
public GameObject gameOverPanel;
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|
||||||
public GameObject startPanel;
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|
||||||
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|
||||||
public GameObject finishPanel;
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|
||||||
public Text finishedScoreTxt;
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|
||||||
public Transform CheckeredFlag;
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|
||||||
|
|
||||||
public void StartGame(){
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|
||||||
startPanel.SetActive(false);
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|
||||||
}
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|
||||||
float moneyEarned =0;
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|
||||||
void Update(){
|
void Update(){
|
||||||
if(!PlayerController.Started){return;}
|
txt_money.text = "$"+(PlayerController.t.position.y*moneyMultiplier).ToString("n4");
|
||||||
moneyEarned = (PlayerController.t.position.y*moneyMultiplier);
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|
||||||
txt_money.text = "$"+moneyEarned.ToString("n0");
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|
||||||
|
|
||||||
txt_money.rectTransform.position = Camera.main.WorldToScreenPoint(PlayerController.t.position + txtMoneyOffset);
|
txt_money.rectTransform.position = Camera.main.WorldToScreenPoint(PlayerController.t.position + txtMoneyOffset);
|
||||||
|
|
||||||
if(PlayerController.boosting){
|
|
||||||
txt_money.rectTransform.localScale = Vector3.Lerp(txt_money.rectTransform.localScale, Vector3.one * 1.5f, 0.05f);
|
|
||||||
}else{
|
|
||||||
txt_money.rectTransform.localScale = Vector3.Lerp(txt_money.rectTransform.localScale, Vector3.one , 0.1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(PlayerController.t.position.y > 120){
|
|
||||||
Color curColor = Camera.main.backgroundColor;
|
|
||||||
Camera.main.backgroundColor = Color.Lerp(curColor, Color.black, 0.001f);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(CheckeredFlag.position.x - PlayerController.t.position.x > 20){
|
|
||||||
CheckeredFlag.position = new Vector2(CheckeredFlag.position.x,PlayerController.t.position.y);
|
|
||||||
|
|
||||||
}else if(CheckeredFlag.position.x - PlayerController.t.position.x < 4){
|
|
||||||
FinishGame();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void gameOver(){
|
|
||||||
gameOverPanel.SetActive(true);
|
|
||||||
PlayerController.instance.GameOver();
|
|
||||||
}
|
|
||||||
public static void GameOver(){
|
|
||||||
instance.gameOver();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void FinishGame(){
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|
||||||
finishPanel.SetActive(true);
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|
||||||
|
|
||||||
finishedScoreTxt.text = txt_money.text;
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|
||||||
PlayerController.instance.GameOver();
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|
||||||
|
|
||||||
if(!updatedBest){
|
|
||||||
updatedBest=true;
|
|
||||||
|
|
||||||
StartCoroutine(updateBest());
|
|
||||||
}
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|
||||||
}
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|
||||||
|
|
||||||
IEnumerator updateBest(){
|
|
||||||
WWWForm form = new WWWForm();
|
|
||||||
form.AddField("username", DataManager.Username);
|
|
||||||
form.AddField("best", (int)moneyEarned);
|
|
||||||
DataManager.best = (int)moneyEarned;
|
|
||||||
|
|
||||||
WWW req = new WWW(DataManager.API_Endpoint +"set_best.php",form);
|
|
||||||
yield return req;
|
|
||||||
Debug.Log(req.text);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool updatedBest = false;
|
|
||||||
|
|
||||||
public void Restart(){
|
|
||||||
SceneManager.LoadScene("Game");
|
|
||||||
}
|
|
||||||
public void Menu(){
|
|
||||||
SceneManager.LoadScene("Menu");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,58 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class Leaderboard : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject rowPrefab;
|
|
||||||
public Transform itemsParent;
|
|
||||||
|
|
||||||
public void Show(){
|
|
||||||
gameObject.SetActive(true);
|
|
||||||
|
|
||||||
|
|
||||||
StartCoroutine(show());
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
IEnumerator show(){
|
|
||||||
WWW req = new WWW(DataManager.API_Endpoint +"get_leaderboard.php");
|
|
||||||
yield return req;
|
|
||||||
|
|
||||||
Debug.Log("Leaderboard: " + req.text);
|
|
||||||
|
|
||||||
if(req.text.Contains("<td>") && req.text.Contains("<tr>")){
|
|
||||||
|
|
||||||
string[] col = {"<td>"};
|
|
||||||
string[] row = {"<tr>"};
|
|
||||||
|
|
||||||
string[] columns = req.text.Split(col,System.StringSplitOptions.RemoveEmptyEntries);
|
|
||||||
//Purge
|
|
||||||
for(int i=0; i < itemsParent.childCount; i++){
|
|
||||||
if(itemsParent.GetChild(i).gameObject != rowPrefab){
|
|
||||||
Destroy(itemsParent.GetChild(i).gameObject);
|
|
||||||
}else{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
rowPrefab.SetActive(true);
|
|
||||||
for (int i =0; i < columns.Length; i++)
|
|
||||||
{
|
|
||||||
string column = columns[i];
|
|
||||||
string[] rows = column.Split(row, System.StringSplitOptions.RemoveEmptyEntries);
|
|
||||||
|
|
||||||
if(rows.Length < 2){
|
|
||||||
Debug.Log("Error");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
GameObject newRow = Instantiate(rowPrefab, itemsParent);
|
|
||||||
newRow.transform.GetChild(0).GetComponent<Text>().text = $"{i+1}. {rows[0]}";
|
|
||||||
newRow.transform.GetChild(1).GetComponent<Text>().text ="$"+rows[1];
|
|
||||||
}
|
|
||||||
rowPrefab.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 9e1b7dedd9a4c3a48beb8d9c72821cf1
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
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serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
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userData:
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|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,41 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
public class Login : MonoBehaviour
|
|
||||||
{
|
|
||||||
public InputField loginInput;
|
|
||||||
public Button loginBtn;
|
|
||||||
|
|
||||||
|
|
||||||
void Awake(){
|
|
||||||
if(DataManager.LoggedIn){
|
|
||||||
SceneManager.LoadScene(1);
|
|
||||||
}
|
|
||||||
loginBtn.onClick.AddListener(OnLogin);
|
|
||||||
loginInput.onValueChanged.AddListener(OnInputChanged);
|
|
||||||
|
|
||||||
loginBtn.interactable=false;
|
|
||||||
}
|
|
||||||
public void OnLogin(){
|
|
||||||
StartCoroutine(login(loginInput.text));
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnInputChanged(string newVal){
|
|
||||||
loginBtn.interactable = newVal.Length > 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator login(string username){
|
|
||||||
WWWForm form = new WWWForm();
|
|
||||||
form.AddField("username", username);
|
|
||||||
form.AddField("key","#2CuV1Bit^S!sW1ZcgRv8BhrO");
|
|
||||||
|
|
||||||
WWW req = new WWW(DataManager.API_Endpoint +"register_instant.php", form);
|
|
||||||
yield return req;
|
|
||||||
|
|
||||||
if(DataManager.OnLoginDone(username, req.text)){
|
|
||||||
SceneManager.LoadScene(1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
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guid: 4298e4b28e5f9e842a01e087801b1a17
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,45 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
public class MenuManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Text txtUsername;
|
|
||||||
public Text txtMoney;
|
|
||||||
|
|
||||||
public Button playBtn;
|
|
||||||
public Button leaderboardBtn;
|
|
||||||
public Leaderboard leaderboard;
|
|
||||||
// public Store store;
|
|
||||||
public static MenuManager instance;
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
instance = this;
|
|
||||||
if(!DataManager.LoggedIn){SceneManager.LoadScene(0); return;}
|
|
||||||
Refresh();
|
|
||||||
|
|
||||||
playBtn.onClick.AddListener(OnPlay);
|
|
||||||
leaderboardBtn.onClick.AddListener(OnLeaderboardBtn);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnPlay(){
|
|
||||||
SceneManager.LoadScene(2);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnLeaderboardBtn(){
|
|
||||||
leaderboard.Show();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void Refresh(){
|
|
||||||
if(instance != null){
|
|
||||||
instance.refresh();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void refresh(){
|
|
||||||
|
|
||||||
txtUsername.text = txtUsername.text.Replace("{username}", DataManager.Username);
|
|
||||||
txtMoney.text = "Personal Best: $" + DataManager.best.ToString();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 474b1819f34c1224192a1651fccc4bb7
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -9,8 +9,6 @@ public class OptionsSpawner : MonoBehaviour
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
public int goodSpawnRate=2;
|
|
||||||
public int badSpawnRate=5;
|
|
||||||
public Transform optionGood;
|
public Transform optionGood;
|
||||||
public Transform optionBad;
|
public Transform optionBad;
|
||||||
public Vector2 SpawnDistanceMin;
|
public Vector2 SpawnDistanceMin;
|
||||||
|
|
@ -21,19 +19,6 @@ public class OptionsSpawner : MonoBehaviour
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (!PlayerController.Started) { return; }
|
if (!PlayerController.Started) { return; }
|
||||||
if(PlayerController.t.position.y < 20){
|
|
||||||
goodSpawnRate = 2;
|
|
||||||
badSpawnRate = 1;
|
|
||||||
}else if(PlayerController.t.position.y < 90){
|
|
||||||
goodSpawnRate = 2;
|
|
||||||
badSpawnRate = 2;
|
|
||||||
}else if(PlayerController.t.position.y < 120){
|
|
||||||
goodSpawnRate = 1;
|
|
||||||
badSpawnRate = 3;
|
|
||||||
}else{
|
|
||||||
goodSpawnRate = 1;
|
|
||||||
badSpawnRate = 5;
|
|
||||||
}
|
|
||||||
if (t < SpawnTimer)
|
if (t < SpawnTimer)
|
||||||
{
|
{
|
||||||
t += Time.deltaTime;
|
t += Time.deltaTime;
|
||||||
|
|
@ -42,29 +27,13 @@ public class OptionsSpawner : MonoBehaviour
|
||||||
{
|
{
|
||||||
t = 0;
|
t = 0;
|
||||||
|
|
||||||
List<Vector3> positions= new List<Vector3>();
|
|
||||||
for (int i = 0; i < goodSpawnRate; i++)
|
|
||||||
{
|
|
||||||
float newGoodRate = 1.05f + GetRandomRateDiff();
|
|
||||||
Vector3 position = PlayerController.t.position + new Vector3(PlayerController.t.right.x * Random.Range(SpawnDistanceMin.x, SpawnDistanceMax.x), PlayerController.t.right.y * Random.Range(SpawnDistanceMin.y, SpawnDistanceMax.y));
|
|
||||||
// foreach(Vector3 pos in positions){
|
|
||||||
// if(Vector3.Distance(pos, position) < 3){
|
|
||||||
// position += new Vector3(10,0,0);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
SpawnGood(newGoodRate);
|
|
||||||
}
|
|
||||||
for (int i = 0; i < badSpawnRate; i++)
|
|
||||||
{
|
|
||||||
Vector3 position = PlayerController.t.position + new Vector3(PlayerController.t.right.x * Random.Range(SpawnDistanceMin.x, SpawnDistanceMax.x), PlayerController.t.right.y * Random.Range(SpawnDistanceMin.y, SpawnDistanceMax.y));
|
|
||||||
// foreach(Vector3 pos in positions){
|
|
||||||
// if(Vector3.Distance(pos, position) < 3){
|
|
||||||
// position += new Vector3(10,0,0);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
|
float newGoodRate = 1.05f + GetRandomRateDiff();
|
||||||
|
SpawnGood(newGoodRate);
|
||||||
|
for (int i = 0; i < 2; i++)
|
||||||
|
{
|
||||||
float newBadRate = 0.95f - GetRandomRateDiff();
|
float newBadRate = 0.95f - GetRandomRateDiff();
|
||||||
SpawnBad(newBadRate,position);
|
SpawnBad(newBadRate);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -8,19 +8,10 @@ public class PlayerController : MonoBehaviour
|
||||||
public Sprite upwardSprite;
|
public Sprite upwardSprite;
|
||||||
public Sprite downwardSprite;
|
public Sprite downwardSprite;
|
||||||
public Sprite normalSprite;
|
public Sprite normalSprite;
|
||||||
public ParticleSystem UpMoneyEffect;
|
|
||||||
public Vector3 effectOffset;
|
|
||||||
float defeaultEmitRate;
|
|
||||||
public static Transform t {get {return instance.transform; }}
|
public static Transform t {get {return instance.transform; }}
|
||||||
// private AudioSource boostAudio;
|
|
||||||
public float boostAudioPitchRate = 0.01f;
|
|
||||||
public float boostAudioPitchMax,boostAudioPitchMin;
|
|
||||||
void Awake(){
|
void Awake(){
|
||||||
defeaultEmitRate = UpMoneyEffect.emissionRate;
|
|
||||||
UpMoneyEffect.emissionRate = 0;
|
|
||||||
instance= this;
|
instance= this;
|
||||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
// boostAudio = GetComponent<AudioSource>();
|
|
||||||
}
|
}
|
||||||
public Vector3 eulerAngles;
|
public Vector3 eulerAngles;
|
||||||
public float movingSpeed = 1;
|
public float movingSpeed = 1;
|
||||||
|
|
@ -28,7 +19,6 @@ public class PlayerController : MonoBehaviour
|
||||||
public float turnAngle = 15;
|
public float turnAngle = 15;
|
||||||
public GameObject trailPrefab;
|
public GameObject trailPrefab;
|
||||||
public Transform currentTrail;
|
public Transform currentTrail;
|
||||||
public AudioClip upSFX, downSFX;
|
|
||||||
|
|
||||||
public float senseRadius = 5;
|
public float senseRadius = 5;
|
||||||
|
|
||||||
|
|
@ -37,20 +27,12 @@ public class PlayerController : MonoBehaviour
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
CameraFollower.Target = transform;
|
CameraFollower.Target = transform;
|
||||||
}
|
|
||||||
|
|
||||||
bool gameStarted =false;
|
|
||||||
|
|
||||||
public void GameOver(){
|
|
||||||
Started=false;
|
|
||||||
spriteRenderer.sprite = downwardSprite;
|
|
||||||
}
|
}
|
||||||
public static bool Started;
|
public static bool Started;
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update(){
|
void Update(){
|
||||||
UpMoneyEffect.transform.position = new Vector3(transform.position.x, transform.position.y, UpMoneyEffect.transform.position.z)-effectOffset;
|
if(boosting){return;}
|
||||||
|
|
||||||
if (boosting){return;}
|
|
||||||
if(Input.GetKeyDown(KeyCode.Space)){
|
if(Input.GetKeyDown(KeyCode.Space)){
|
||||||
SwitchSide();
|
SwitchSide();
|
||||||
}
|
}
|
||||||
|
|
@ -58,15 +40,11 @@ public class PlayerController : MonoBehaviour
|
||||||
void FixedUpdate()
|
void FixedUpdate()
|
||||||
{
|
{
|
||||||
if(!Started){return;}
|
if(!Started){return;}
|
||||||
// boostAudio.pitch += ((isUp) ? 1 : -1 ) * boostAudioPitchRate;
|
|
||||||
// boostAudio.pitch = Mathf.Clamp(boostAudio.pitch, boostAudioPitchMin, boostAudioPitchMax);
|
|
||||||
transform.Translate(transform.right * movingSpeed);
|
transform.Translate(transform.right * movingSpeed);
|
||||||
eulerAngles = transform.eulerAngles;
|
eulerAngles = transform.eulerAngles;
|
||||||
|
|
||||||
currentTrail.transform.position = transform.position;
|
currentTrail.transform.position = transform.position;
|
||||||
if(transform.position.y < 0){
|
|
||||||
GameManager.GameOver();
|
|
||||||
}
|
|
||||||
if(boosting){return;}
|
if(boosting){return;}
|
||||||
Collider2D overlap = Physics2D.OverlapCircle(transform.position, senseRadius);
|
Collider2D overlap = Physics2D.OverlapCircle(transform.position, senseRadius);
|
||||||
if(overlap!=null){
|
if(overlap!=null){
|
||||||
|
|
@ -83,46 +61,28 @@ public class PlayerController : MonoBehaviour
|
||||||
IEnumerator giveBoost(float perc){
|
IEnumerator giveBoost(float perc){
|
||||||
boosting=true;
|
boosting=true;
|
||||||
float newY = transform.position.y * perc;
|
float newY = transform.position.y * perc;
|
||||||
float deltaY = Mathf.Abs(newY - transform.position.y);
|
|
||||||
spriteRenderer.sprite = (perc > 1) ? upwardSprite : downwardSprite;
|
spriteRenderer.sprite = (perc > 1) ? upwardSprite : downwardSprite;
|
||||||
// float boostingSpeed = transform.position.y * (1f/boostSpeed);
|
|
||||||
float boostingSpeed = boostSpeed * deltaY;
|
|
||||||
// if(transform.position.y < 250){boostingSpeed = boostSpeed/2f;}
|
|
||||||
ToggleUpmoneyEffect(true);
|
|
||||||
if(perc > 1){
|
if(perc > 1){
|
||||||
GetComponent<AudioSource>().PlayOneShot(upSFX);
|
|
||||||
|
|
||||||
while(transform.position.y < newY){
|
while(transform.position.y < newY){
|
||||||
transform.position += new Vector3(0,boostingSpeed,0);
|
transform.position += new Vector3(0,boostSpeed,0);
|
||||||
|
|
||||||
if(!isUp){SwitchSide();}
|
if(!isUp){SwitchSide();}
|
||||||
yield return new WaitForFixedUpdate();
|
yield return new WaitForFixedUpdate();
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
while(transform.position.y > newY){
|
while(transform.position.y > newY){
|
||||||
transform.position -= new Vector3(0,boostingSpeed,0);
|
transform.position -= new Vector3(0,boostSpeed,0);
|
||||||
if(isUp){SwitchSide();}
|
if(isUp){SwitchSide();}
|
||||||
yield return new WaitForFixedUpdate();
|
yield return new WaitForFixedUpdate();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
spriteRenderer.sprite = normalSprite;
|
spriteRenderer.sprite = normalSprite;
|
||||||
boosting=false;
|
boosting=false;
|
||||||
ToggleUpmoneyEffect(false);
|
|
||||||
|
|
||||||
GetComponent<AudioSource>().Stop();
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void SwitchSide(){
|
void SwitchSide(){
|
||||||
if(!Started && !gameStarted){
|
Started=true;
|
||||||
gameStarted = true;
|
|
||||||
GameManager.instance.StartGame();
|
|
||||||
Started=true;
|
|
||||||
// boostAudio.Play();
|
|
||||||
}
|
|
||||||
|
|
||||||
transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, isUp ? -turnAngle : turnAngle);
|
transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, isUp ? -turnAngle : turnAngle);
|
||||||
|
|
||||||
GameObject newTrail = Instantiate(trailPrefab, transform.position, Quaternion.identity);
|
GameObject newTrail = Instantiate(trailPrefab, transform.position, Quaternion.identity);
|
||||||
|
|
@ -130,20 +90,8 @@ public class PlayerController : MonoBehaviour
|
||||||
newTrail.GetComponent<TrailRenderer>().startColor = newTrail.GetComponent<TrailRenderer>().endColor = (isUp) ? Color.green:Color.red;
|
newTrail.GetComponent<TrailRenderer>().startColor = newTrail.GetComponent<TrailRenderer>().endColor = (isUp) ? Color.green:Color.red;
|
||||||
|
|
||||||
|
|
||||||
GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : normalSprite;
|
// GetComponent<SpriteRenderer>().sprite = (isUp) ? upwardSprite : downwardSprite;
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void ToggleUpmoneyEffect(bool value){
|
|
||||||
if (value)
|
|
||||||
{
|
|
||||||
UpMoneyEffect.emissionRate = defeaultEmitRate;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
UpMoneyEffect.emissionRate = 0;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
Binary file not shown.
|
|
@ -1,22 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 015252040765e487aa7b2cc3464a1c1d
|
|
||||||
AudioImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 6
|
|
||||||
defaultSettings:
|
|
||||||
loadType: 0
|
|
||||||
sampleRateSetting: 0
|
|
||||||
sampleRateOverride: 44100
|
|
||||||
compressionFormat: 1
|
|
||||||
quality: 1
|
|
||||||
conversionMode: 0
|
|
||||||
platformSettingOverrides: {}
|
|
||||||
forceToMono: 0
|
|
||||||
normalize: 1
|
|
||||||
preloadAudioData: 1
|
|
||||||
loadInBackground: 0
|
|
||||||
ambisonic: 0
|
|
||||||
3D: 1
|
|
||||||
userData:
|
|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
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|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 376 KiB |
|
|
@ -1,96 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: ff8ffab9b81bc8a418ee60bb9e21323e
|
|
||||||
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|
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internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 11
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|
||||||
mipmaps:
|
|
||||||
mipMapMode: 0
|
|
||||||
enableMipMap: 0
|
|
||||||
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|
||||||
linearTexture: 0
|
|
||||||
fadeOut: 0
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|
||||||
borderMipMap: 0
|
|
||||||
mipMapsPreserveCoverage: 0
|
|
||||||
alphaTestReferenceValue: 0.5
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
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|
||||||
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|
|
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|
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|
|
||||||
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|
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|
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streamingMipmaps: 0
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|
||||||
streamingMipmapsPriority: 0
|
|
||||||
vTOnly: 0
|
|
||||||
grayScaleToAlpha: 0
|
|
||||||
generateCubemap: 6
|
|
||||||
cubemapConvolution: 0
|
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: 1
|
|
||||||
maxTextureSize: 2048
|
|
||||||
textureSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
filterMode: 1
|
|
||||||
aniso: 1
|
|
||||||
mipBias: 0
|
|
||||||
wrapU: 1
|
|
||||||
wrapV: 1
|
|
||||||
wrapW: 1
|
|
||||||
nPOTScale: 0
|
|
||||||
lightmap: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
spriteMode: 1
|
|
||||||
spriteExtrude: 1
|
|
||||||
spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
|
||||||
alphaUsage: 1
|
|
||||||
alphaIsTransparency: 1
|
|
||||||
spriteTessellationDetail: -1
|
|
||||||
textureType: 8
|
|
||||||
textureShape: 1
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|
||||||
singleChannelComponent: 0
|
|
||||||
flipbookRows: 1
|
|
||||||
flipbookColumns: 1
|
|
||||||
maxTextureSizeSet: 0
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|
||||||
compressionQualitySet: 0
|
|
||||||
textureFormatSet: 0
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|
||||||
ignorePngGamma: 0
|
|
||||||
applyGammaDecoding: 0
|
|
||||||
platformSettings:
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: DefaultTexturePlatform
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
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|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
spriteSheet:
|
|
||||||
serializedVersion: 2
|
|
||||||
sprites: []
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
|
||||||
internalID: 0
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
spritePackingTag:
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-
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-
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||||||
Loading…
Reference in New Issue
Block a user