using System.Collections; using System.Collections.Generic; using UnityEngine; public static class DataManager{ public const string API_Endpoint="https://109-237-27-65.ip.linodeusercontent.com/pogemoon/api/"; private static string username; public static string Username{get{ if(PlayerPrefs.HasKey("username")){ return PlayerPrefs.GetString("username"); }else{ return ""; } } set{ PlayerPrefs.SetString("username",value); PlayerPrefs.Save(); }} public static bool LoggedIn {get{return PlayerPrefs.HasKey("username");}} public static int best{ get{ return (int)PlayerPrefs.GetFloat("best"); } set{ PlayerPrefs.SetFloat("best", value); PlayerPrefs.Save(); } } public static bool OnLoginDone(string username,string response){ int uid = -1; try{ uid = int.Parse(response); }catch{ Debug.LogError("Error in registering : " + response); } if(uid >=0){ Username = username +"#"+ uid; PlayerPrefs.SetString("username", Username); PlayerPrefs.Save(); return true; } return false; } }