45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraFollower : MonoBehaviour
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{
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public static CameraFollower instance;
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void Awake(){
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instance = this;
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}
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public float Xsmoothness =1f;
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public float Ysmoothness =1f;
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public static Transform Target;
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public Vector2 offset;
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public Vector3 shakeIntensity;
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public GameObject shakeFX_good;
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public GameObject shakeFX_bad;
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void FixedUpdate()
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{
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UpdateFrame();
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}
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public static void UpdateFrame(){
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instance.updateFrame();
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}
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void updateFrame(){
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float newX = Mathf.Lerp(transform.position.x, Target.position.x + offset.x, Xsmoothness);
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float newY = Mathf.Lerp(transform.position.y, Target.position.y + offset.y, Ysmoothness);
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transform.position = new Vector3(newX, newY, transform.position.z);
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if(PlayerController.boosting){
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//Add boost here
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shakeFX_good.SetActive(PlayerController.instance.isUp);
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shakeFX_bad.SetActive(!PlayerController.instance.isUp);
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transform.position += new Vector3(Random.Range(-shakeIntensity.x, shakeIntensity.x), Random.Range(-shakeIntensity.y,shakeIntensity.y), Random.Range(-shakeIntensity.z,shakeIntensity.z));
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}else{
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shakeFX_good.SetActive(false);
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shakeFX_bad.SetActive(false);
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}
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}
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}
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