2themoon/Assets/Scripts/GameManager.cs
2023-01-23 13:49:56 +05:30

73 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public static GameManager instance;
void Awake(){
instance = this;
}
public Text txt_money;
public float moneyMultiplier = 5;
public Vector3 txtMoneyOffset = Vector2.one;
public GameObject gameOverPanel;
public GameObject startPanel;
public GameObject finishPanel;
public Text finishedScoreTxt;
public Transform CheckeredFlag;
public void StartGame(){
startPanel.SetActive(false);
}
void Update(){
txt_money.text = "$"+(PlayerController.t.position.y*moneyMultiplier).ToString("n4");
txt_money.rectTransform.position = Camera.main.WorldToScreenPoint(PlayerController.t.position + txtMoneyOffset);
if(PlayerController.boosting){
txt_money.rectTransform.localScale = Vector3.Lerp(txt_money.rectTransform.localScale, Vector3.one * 1.5f, 0.05f);
}else{
txt_money.rectTransform.localScale = Vector3.Lerp(txt_money.rectTransform.localScale, Vector3.one , 0.1f);
}
if(PlayerController.t.position.y > 120){
Color curColor = Camera.main.backgroundColor;
Camera.main.backgroundColor = Color.Lerp(curColor, Color.black, 0.001f);
}
if(CheckeredFlag.position.x - PlayerController.t.position.x > 20){
CheckeredFlag.position = new Vector2(CheckeredFlag.position.x,PlayerController.t.position.y);
}else if(CheckeredFlag.position.x - PlayerController.t.position.x < 4){
FinishGame();
}
}
public void gameOver(){
gameOverPanel.SetActive(true);
PlayerController.instance.GameOver();
}
public static void GameOver(){
instance.gameOver();
}
public void FinishGame(){
finishPanel.SetActive(true);
finishedScoreTxt.text = txt_money.text;
PlayerController.instance.GameOver();
}
public void Restart(){
SceneManager.LoadScene("Game");
}
}