2themoon/Assets/Scripts/PlayerController.cs
2023-01-23 10:28:34 +05:30

90 lines
2.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public static PlayerController instance{get; private set;}
public static Transform t {get {return instance.transform; }}
void Awake(){
instance= this;
}
public Vector3 eulerAngles;
public float movingSpeed = 1;
public float turnAngle = 15;
public GameObject trailPrefab;
public Transform currentTrail;
public float senseRadius = 5;
public bool isUp { get { return transform.eulerAngles.z != 360-turnAngle;}}
void Start()
{
CameraFollower.Target = transform;
}
public static bool Started;
// Update is called once per frame
void Update(){
if(boosting){return;}
if(Input.GetKeyDown(KeyCode.Space)){
SwitchSide();
}
}
void FixedUpdate()
{
if(!Started){return;}
transform.Translate(transform.right * movingSpeed);
eulerAngles = transform.eulerAngles;
currentTrail.transform.position = transform.position;
if(boosting){return;}
Collider2D overlap = Physics2D.OverlapCircle(transform.position, senseRadius);
if(overlap!=null){
if(overlap.name.Contains("option")){
Debug.Log(overlap.name + " : " + overlap.name.LastIndexOf(","));
float rate= float.Parse(overlap.name.Substring(overlap.name.LastIndexOf(",")+1));
StartCoroutine(giveBoost(rate));
Destroy(overlap.gameObject);
}
}
}
bool boosting =false;
IEnumerator giveBoost(float perc){
boosting=true;
float newY = transform.position.y * perc;
if(perc > 1){
while(transform.position.y < newY){
transform.position += new Vector3(0,movingSpeed,0);
if(!isUp){SwitchSide();}
yield return new WaitForFixedUpdate();
}
}else{
while(transform.position.y > newY){
transform.position -= new Vector3(0,movingSpeed,0);
if(isUp){SwitchSide();}
yield return new WaitForFixedUpdate();
}
}
boosting=false;
}
void SwitchSide(){
Started=true;
transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, isUp ? -turnAngle : turnAngle);
GameObject newTrail = Instantiate(trailPrefab, transform.position, Quaternion.identity);
currentTrail = newTrail.transform;
newTrail.GetComponent<TrailRenderer>().startColor = newTrail.GetComponent<TrailRenderer>().endColor = (isUp) ? Color.green:Color.red;
}
void OnDrawGizmos(){
Gizmos.DrawWireSphere(transform.position, senseRadius);
}
}