43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using UnityEngine;
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using System.Collections;
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public class Levelloader : MonoBehaviour {
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void OnGUI ()
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{
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// Make a background box
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GUI.Box (new Rect (10, 10, 140, 310), "Loader Menu");
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//Buttons
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if (GUI.Button (new Rect (20, 40, 120, 30), "Blue Sky")) {
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Application.LoadLevel (0);
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}
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if (GUI.Button (new Rect (20, 70, 120, 30), "Blue Sky 02")) {
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Application.LoadLevel (1);
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}
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if (GUI.Button (new Rect (20, 100, 120, 30), "Bright Morning")) {
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Application.LoadLevel (2);
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}
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if (GUI.Button (new Rect (20, 130, 120, 30), "Golden Horizon")) {
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Application.LoadLevel (3);
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}
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if (GUI.Button (new Rect (20, 160, 120, 30), "Moody Sunrise")) {
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Application.LoadLevel (4);
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}
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if (GUI.Button (new Rect (20, 190, 120, 30), "Moody Sunrise 02")) {
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Application.LoadLevel (5);
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}
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if (GUI.Button (new Rect (20, 220, 120, 30), "Pink Sunset")) {
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Application.LoadLevel (6);
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}
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if (GUI.Button (new Rect (20, 250, 120, 30), "Pink Sunset 02")) {
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Application.LoadLevel (7);
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}
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if (GUI.Button (new Rect (20, 280, 120, 30), "Stormy Sky")) {
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Application.LoadLevel (8);
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}
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}
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}
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