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50
Assets/ArabicSupport/Scripts/Editor/ArabicSupportTool.cs
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50
Assets/ArabicSupport/Scripts/Editor/ArabicSupportTool.cs
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using ArabicSupport;
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using UnityEditor;
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using UnityEngine;
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public class ArabicSupportTool : EditorWindow
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{
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string rawText;
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string fixedText;
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bool showTashkeel = true;
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bool useHinduNumbers = true;
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// Add menu item named "Arabic Support Tool" to the Tools menu
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[MenuItem("Tools/Arabic Support Tool")]
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public static void ShowWindow()
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{
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//Show existing window instance. If one doesn't exist, make one.
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EditorWindow.GetWindow(typeof(ArabicSupportTool));
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}
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void OnGUI()
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{
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if (string.IsNullOrEmpty(rawText))
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{
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fixedText = "";
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}
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else
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{
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fixedText = ArabicFixer.Fix(rawText, showTashkeel, useHinduNumbers);
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}
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GUILayout.Label("Options:", EditorStyles.boldLabel);
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showTashkeel = EditorGUILayout.Toggle("Use Tashkeel", showTashkeel);
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useHinduNumbers = EditorGUILayout.Toggle("Use Hindu Numbers", useHinduNumbers);
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GUILayout.Label("Input (Not Fixed)", EditorStyles.boldLabel);
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rawText = EditorGUILayout.TextArea(rawText);
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GUILayout.Label("Output (Fixed)", EditorStyles.boldLabel);
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fixedText = EditorGUILayout.TextArea(fixedText);
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if (GUILayout.Button("Copy")) {
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var tempTextEditor = new TextEditor();
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tempTextEditor.text = fixedText;
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tempTextEditor.SelectAll();
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tempTextEditor.Copy();
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}
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}
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}
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