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using System;
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using Newtonsoft.Json;
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using UnityEngine;
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using UnityEngine.Scripting;
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namespace Siccity.GLTFUtility.Converters {
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/// <summary> Converts from float array to Vector3 during deserialization, and back </summary>
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[Preserve] public class Vector3Converter : JsonConverter {
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) {
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Vector3 pos = (Vector3) value;
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writer.WriteStartArray();
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writer.WriteValue(pos.x);
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writer.WriteValue(pos.y);
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writer.WriteValue(pos.z);
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writer.WriteEndArray();
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}
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) {
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float[] floatArray = serializer.Deserialize<float[]>(reader);
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return new Vector3(floatArray[0], floatArray[1], floatArray[2]);
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}
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public override bool CanConvert(Type objectType) {
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return objectType == typeof(Vector3);
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}
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}
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}
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