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using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace Siccity.GLTFUtility {
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/// <summary> Defines how animations are imported </summary>
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[Serializable]
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public class AnimationSettings {
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public bool looping;
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[Tooltip("Sample rate set on all imported animation clips.")]
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public float frameRate = 24;
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[Tooltip("Interpolation mode applied to all keyframe tangents. Use Import From File when mixing modes within an animation.")]
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public InterpolationMode interpolationMode = InterpolationMode.ImportFromFile;
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[Tooltip("When true, remove redundant keyframes from blend shape animations.")]
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public bool compressBlendShapeKeyFrames = true;
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[Tooltip("Load animations as legacy AnimationClips.")]
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public bool useLegacyClips;
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}
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}
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