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2023-11-28 11:38:59 +05:30
commit ce059d4bf6
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.EventSystems;
using UnityEngine.Events;
namespace Siccity.GLTFUtility {
[Serializable]
public class ImportSettings {
public bool materials = true;
[FormerlySerializedAs("shaders")]
public ShaderSettings shaderOverrides = new ShaderSettings();
public AnimationSettings animationSettings = new AnimationSettings();
public bool generateLightmapUVs;
[Range(0, 180)]
public float hardAngle = 88;
[Range(1, 75)]
public float angleError = 8;
[Range(1, 75)]
public float areaError = 15;
[Range(1, 64)]
public float packMargin = 4;
[Tooltip("Script used to process extra data.")]
public GLTFExtrasProcessor extrasProcessor;
}
}