init
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34
Assets/GLTFUtility-master/Scripts/Settings/ImportSettings.cs
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34
Assets/GLTFUtility-master/Scripts/Settings/ImportSettings.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.EventSystems;
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using UnityEngine.Events;
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namespace Siccity.GLTFUtility {
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[Serializable]
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public class ImportSettings {
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public bool materials = true;
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[FormerlySerializedAs("shaders")]
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public ShaderSettings shaderOverrides = new ShaderSettings();
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public AnimationSettings animationSettings = new AnimationSettings();
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public bool generateLightmapUVs;
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[Range(0, 180)]
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public float hardAngle = 88;
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[Range(1, 75)]
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public float angleError = 8;
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[Range(1, 75)]
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public float areaError = 15;
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[Range(1, 64)]
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public float packMargin = 4;
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[Tooltip("Script used to process extra data.")]
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public GLTFExtrasProcessor extrasProcessor;
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}
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}
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