init
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15
Assets/GLTFUtility-master/Scripts/Spec/GLTFExtras.cs
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15
Assets/GLTFUtility-master/Scripts/Spec/GLTFExtras.cs
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Siccity.GLTFUtility {
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[Serializable]
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public class GLTFExtrasProcessor
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{
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public virtual void ProcessExtras(GameObject importedObject, AnimationClip[] animations, JObject extras)
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{
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}
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}
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}
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