init
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28
Assets/GLTFUtility-master/Scripts/Spec/GLTFObject.cs
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28
Assets/GLTFUtility-master/Scripts/Spec/GLTFObject.cs
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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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using UnityEngine.Scripting;
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namespace Siccity.GLTFUtility {
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[Preserve] public class GLTFObject {
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public int? scene;
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[JsonProperty(Required = Required.Always)] public GLTFAsset asset;
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public List<GLTFScene> scenes;
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public List<GLTFNode> nodes;
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public List<GLTFMesh> meshes;
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public List<GLTFAnimation> animations;
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public List<GLTFBuffer> buffers;
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public List<GLTFBufferView> bufferViews;
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public List<GLTFAccessor> accessors;
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public List<GLTFSkin> skins;
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public List<GLTFTexture> textures;
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public List<GLTFImage> images;
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public List<GLTFMaterial> materials;
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public List<GLTFCamera> cameras;
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public List<string> extensionsUsed;
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public List<string> extensionsRequired;
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public JObject extras;
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}
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}
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