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Assets/Oculus/LipSync/Editor/OVRNamedArrayPropertyDrawer.cs
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Assets/Oculus/LipSync/Editor/OVRNamedArrayPropertyDrawer.cs
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/************************************************************************************
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Filename : OVRNamedArrayPropertyDrawer.cs
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Content : Adds a custom named array drawer to the Unity editor
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Created : May 17th, 2018
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Copyright : Copyright Facebook Technologies, LLC and its affiliates.
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All rights reserved.
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Licensed under the Oculus Audio SDK License Version 3.3 (the "License");
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you may not use the Oculus Audio SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/audio-3.3/
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Unless required by applicable law or agreed to in writing, the Oculus Audio SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEditor;
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// Adds a custom named array drawer to the Unity editor
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[CustomPropertyDrawer( typeof(OVRNamedArrayAttribute) )]
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public class OVRNamedArrayPropertyDrawer : PropertyDrawer {
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public override void OnGUI( Rect rect, SerializedProperty property, GUIContent label ) {
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try {
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int pos = int.Parse(property.propertyPath.Split('[', ']')[1]);
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EditorGUI.PropertyField( rect, property,
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new GUIContent( ( (OVRNamedArrayAttribute)attribute ).names[pos] ) );
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} catch {
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EditorGUI.PropertyField( rect, property, label );
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}
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}
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}
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