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Assets/Photon/PhotonChat/Code/ChatDisconnectCause.cs
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Assets/Photon/PhotonChat/Code/ChatDisconnectCause.cs
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// ----------------------------------------------------------------------------------------------------------------------
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// <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary>
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// <remarks>ChatClient is the main class of this api.</remarks>
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// <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright>
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// ----------------------------------------------------------------------------------------------------------------------
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namespace Photon.Chat
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{
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/// <summary>Enumeration of causes for Disconnects (used in <see cref="ChatClient.DisconnectedCause"/>).</summary>
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/// <remarks>Read the individual descriptions to find out what to do about this type of disconnect.</remarks>
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public enum ChatDisconnectCause
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{
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/// <summary>No error was tracked.</summary>
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None,
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/// <summary>OnStatusChanged: The server is not available or the address is wrong. Make sure the port is provided and the server is up.</summary>
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ExceptionOnConnect,
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/// <summary>OnStatusChanged: The server disconnected this client from within the room's logic (the C# code).</summary>
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DisconnectByServerLogic,
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/// <summary>OnStatusChanged: The server disconnected this client for unknown reasons.</summary>
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DisconnectByServerReasonUnknown,
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/// <summary>OnStatusChanged: The server disconnected this client due to timing out (missing acknowledgement from the client).</summary>
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ServerTimeout,
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/// <summary>OnStatusChanged: This client detected that the server's responses are not received in due time.</summary>
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ClientTimeout,
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/// <summary>OnStatusChanged: Some internal exception caused the socket code to fail. Contact Exit Games.</summary>
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Exception,
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/// <summary>OnOperationResponse: Authenticate in the Photon Cloud with invalid AppId. Update your subscription or contact Exit Games.</summary>
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InvalidAuthentication,
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/// <summary>OnOperationResponse: Authenticate (temporarily) failed when using a Photon Cloud subscription without CCU Burst. Update your subscription.</summary>
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MaxCcuReached,
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/// <summary>OnOperationResponse: Authenticate when the app's Photon Cloud subscription is locked to some (other) region(s). Update your subscription or change region.</summary>
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InvalidRegion,
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/// <summary>OnOperationResponse: Operation that's (currently) not available for this client (not authorized usually). Only tracked for op Authenticate.</summary>
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OperationNotAllowedInCurrentState,
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/// <summary>OnOperationResponse: Authenticate in the Photon Cloud with invalid client values or custom authentication setup in Cloud Dashboard.</summary>
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CustomAuthenticationFailed,
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/// <summary>The authentication ticket should provide access to any Photon Cloud server without doing another authentication-service call. However, the ticket expired.</summary>
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AuthenticationTicketExpired,
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/// <summary>OnStatusChanged: The client disconnected from within the logic (the C# code).</summary>
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DisconnectByClientLogic
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}
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}
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